RandomVisitor: Botvinnik writes of this game in Computers in Chess: Solving Inexact Search Problems: "KAISSA used a computer with a speed of 3 [million] operations per second, CHESS 4.6 had a speed of 12 [million] operations per second. KAISSA could calculate variations to a depth of 5 plies; CHESS 4.6 could go to 6... In the end [game], KAISSA extended the length of a variation to nine plies and CHESS 4.6 went to twelve." <25.Ng5> was not best: 1: Kaissa (Computer) - Chess 4 (Computer), World Computer Championship 1977
 click for larger viewAnalysis by Rybka 2.3.2a mp:
(22-ply)
1. (0.43): 25.g5 Rd6 26.Re8 c6 27.Kh3 h6 28.gxh6+ Kxh6 29.Kg4 Kg7 30.b3 a6 31.Ng5 Rd1 2. (0.37): 25.b4 Kf6 26.Rh1 Kg7 27.a4 h6 28.a5 Rd3 29.Re1 a6 30.Re8 Rb3 31.Rc8 Rxb4 <29.Ne6+> might have been white's last chance to remain in the game: 1: Kaissa (Computer) - Chess 4 (Computer), World Computer Championship 1977
 click for larger viewAnalysis by Rybka 2.3.2a mp:
(20-ply)
1. (-0.14): 29...Kf7 30.Nxf4 h6 31.Nd5 Nxg4 32.Kg3 Nf6 33.Nxf6 Kxf6 34.Rxh6+ Kg5 35.Re6 Kf5 36.Re3 2. (-0.11): 29...Kg8 30.Rh5 Nxg4 31.Kf3 Nf6 32.Rf5 Kf7 33.Nxc7 Ke7 34.Nb5 h5 35.Rxf4 Ke6 36.Kg3 3. (-0.10): 29...Kf6 30.Nxf4 Nxg4 31.Rxh7 Rb2 32.Nd3 Rxb3 33.Nc5 Rb4 34.Rxc7 Ne5 35.f4 Nxc4 36.Nxb7 |