| Dec-29-03 |
| CapablancaRules: Here it is, Chessgames! An extraordinary game, full of violent attacks and counterattacks, often called the "Immortal Game for Correspondence"! |
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| Dec-29-03 |
| tayer: If 47. ... x , then: 48. e8+ f8 49. h8+ xh8 50. xf8+ g8 51. h6#. Also if 47. ... f6, we have: 48. e8+ f8 49. h7+ h8 50. f5+ g8 51. e6+ xe6 52. xe6+ f7 53. xg7+ xg7 54. h6+ g8 55. h8#. After 47. ... e7 or 47. ... d8 it comes: 48. xg7+ xg7 49. h6+ g8 50. h8#. Finally, if 47. ... d8, then: 48. e8+ f8 49. h7+ xh7 50. xg5+ g7 51. h8+ xh8 52. xf8+ h7 53. xg7#The best black can do, in other variations, seems to be getting a for its . |
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| Nov-11-04 |
| WMD: The kind of games that computers were invented for.
41...Bf6! was the saving move. The most spectacular line then is 42.Nxf6 Rxg1 43.Kxg1 Bxh3 44.Qc7 Rg8+ 45.Nxg8 Qg4+ 46.Rg3 Qd1+ 47.Kh2 fxg3+ 48.Kxh3 Qh1+ 49.Kxg3 Qg1+ 50.Kf3 Qg4+ 51.Ke3 Qd4+ 52.Kd2 e4 53.Qxb7 Qxd3+ with a perpetual. This would indicate that 38.Nxe5 was premature and should have been prefaced with 38.Qb2. |
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| May-22-06 |
| gauer: pretty! |
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Dec-02-06
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| aazqua: I can't believe this was a correspondance game - seems like there are too many holes. The motif at the end is very interesting and has shown up in a couple other games although it seems like it should be rare. The black queen needs to cover h6. Why is h6 possibly important? q-e8+ r-f8 r-h8+ k*r q*r+ r-f8 and now with h6 open white has q-h6 mate. |
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Apr-26-08
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| WannaBe: Did they play this game via Pony Express? =) |
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Apr-26-08
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| sallom89: thats a nice attack by white, taking the risk of opening the king side. |
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Apr-26-08
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| PinnedPiece: Game title implies fireworks and mass casualties (a la U.S.P.S. episodes of disgruntled employees with guns from the 70s and 80s when Vietnam vets were the preferred hires, but some of whom had mental problems) however, according to <tayer: If 47. ... x, then: 48. e8+ f8 49. h8+ xh8 50. xf8+ g8 51. h6#. > .... most of the slaughter occurs after the game ends! |
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Apr-26-08
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| PinnedPiece: I don't see the downside of 41. Qxe5. Seems like white can really maintain pressure in the center that way, and both Rs are under attack.... (and one is a pinned piece...) |
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| Apr-26-08 |
| wouldpusher: <WMD> All's well, but 52. d2? is a blunder and leads to a draw. Instead, 52. e2! seems to be the winning move. 52. ... e4 53. c2 xc4+ 54. e3 xc2 55. e7! c1+ 56. xe4 e1+ 57. f5! and the White marches to attack.Very wild game. |
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Apr-26-08
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| kevin86: How about the "poison-pen game"?
Do I actually see a pin on a pin in the ending? After the queen moves the rook is pinned,as is the other rook- mate follows after: 48 xg7+ xg7 49 g6+ f8 50 h8+ e7 51 e6# |
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Apr-26-08
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| Jimfromprovidence: Black thought he had trapped the rook after 41...Bg4?? click for larger viewBut, after 42 Nxg5, he can't follow with 42...Bxf3 because of 43 Qh6+!, below, with forced mate.  click for larger view |
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| Apr-26-08 |
| Treadhead57: <WannaBe: Did they play this game via Pony Express? =)>For an explanation of "Pony Express" please see http://en.wikipedia.org/wiki/Pony_E... |
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Jun-22-09
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| Benzol: <LPeristy> Game No:15 ? |
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| Sep-16-09 |
| WhiteRook48: remind me not to play postal chess |
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