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Walter Shawn Browne vs Belle (Computer)
Queen vs Rook exhibition (1978), New Jersey / Berkeley, Jan-02
Chess variants (000)  ·  1-0


find similar games 1 more Browne/Belle game
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Kibitzer's Corner
Jan-31-08  Sibahi: weird. I never saw this game before. (and apparently, noone else has.)
Jan-31-08  EdwardChisam: Andy Soltis wrote an article about these two games. What the computer was able to show is that even with the king on a back rank, a tough defense was possible by putting the rook on the 3rd rank, as a defensive barrier.
Feb-23-08  hellopolgar: from move 35 and on it's pretty straight forward.
Feb-23-08  sallom89: LOL good game ;o
Feb-23-08  jovack: he had the computer in the mid 30s
Mar-19-08  Udit Narayan: Maybe this what Capablanca meant when he said to study the endgames first...
Jun-29-08  JonathanJ: note that he grabs the rook at move 50 so he's not one move too early
Feb-01-09  WhiteRook48: funny game
Feb-02-09  WhiteRook48: game score: 1. Kb7 Rb4+ funny
Feb-05-09  WhiteRook48: computers can even function in 1978!!
May-28-09  David2009: "Revenge of the human" - this is one of the all-time classic endings. Remember that the computer is playing perfectly. A week earlier Browne had failed to beat Belle to general amazement - he had met the diagonal defence, the fourth-rank (or file) defence, the third-rank defence and so on, and over the board Browne just could't crack the problems these defences posed Browne vs Belle, 1978. We see in this game just how good his preparations in the intervening week had been.

Sure, he could have won faster - but he won pragmatically and systematically. A masterpiece of preparation.

Some highlights of the game:

Move 12: the computer settles into the fourth-rank defence.

Move 14: Browne breaks the 4th rank defence his way. Not the fastest- but it works.

Move 24: the computer settles into a third-file defence. Move 25: Browne attacks with Ke5! The computer replies 25 ...Rf8-f7 because this lasts one move longer than the diagonal defence 25... Rf8-b8. The computer plays perfectly but not pragmatically.

Move 26 White to play:

click for larger view

Browne breaks down the computer's defence his own way (see game). There are two other faster ways: (a) Short's recommendation Qd3! objectively best, given in Wikipedia; (b) my own preference basically Browne's idea but in a different order: 26 Qb3 Kf8 27 Qa3! (borowed from Browne!) Rf7!? 28 Qg3 and we are back in the diagram with Black to play (and give ground). In practice, the computer would play 27...Rg8 instead of Rf7, no problem: White has a series of checks driving Black to the a8 corner and the Philidor position.

Move 35 White closes for the kill with 35 Qg8+!

click for larger view

Not the fastest but absolutely foolproof. The Rook is captured at move 50.

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