whiteshark

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1 game, 1999 - 000 The Unbearable Lightness of rook endgames 6
225 games, 1857-2023 - 000_-> Middlegames Opp col Bishops 3
6 games, 1912-2022 - 01 Neglected {RR} endgames II
Collection of ♖♖ endgames
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Whenever you have to make a rook move and both rooks are available, you should evaluate which rook to move and, once you have made up your mind... move the other one!
-- Oscar Panno
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If you are not prepared to be wrong — you will not come up with anything original.
-- Sir Ken Robinson
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http://akobia.geoweb.ge/studies/bas...
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Some tactical exercises: http://kaniaverlag.de/werbemappe/tr...
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| 283 games, 1873-2023 - 02_QR endgames II
276 games, 1858-2023 - 03_Heavy pieces in action: pure QRR middlegames
105 games, 1885-2022 - 04_Q:RR
<Jürgen Federau, Andreas Bachmann, Rainer Seidel> <Dame gegen zwei Türme im Mittelspiel und Endspiel> (Berlin 1993. ISBN 3-9801442-9-1) analysing and discussing only a small subject of Q vs 2R in middlegame and endgame. Very systematic and very good explained / in German only, <highly recommended>!! Juergen Manfred Federau
Andreas Bachmann Link to Rainer Seidel as publisher: http://www.schachtheorie.de/pages/v... 136 S., mit 38 Partien, zahlreichen Diagrammen, Register,
gebunden, ISBN 3-9801442-9-1, 1993, Verlag für Schachtheorie Berlin, EUR 14,50.
cover: http://www.schachclubkreuzberg.de/I... Pressestimmen:
- "… kommen die Autoren zu neuartigen Erkenntnissen, die für die Theorie des Mittelspiels und des Endspiels von Bedeutung sind", IGM Ralf Lau (Schach Magazin 64, 13/93). - "… Thema von enormer schachpraktischer Bedeutung, und großer Nutzen ist für alle Schachfreunde ohne Ausnahme garantiert – vom Lehrling bis zum Meister", Pit Schulenburg (Schach-Report/ Deutsche Schachblätter 7/1993). German wiki-page on heavy piece endgames: http://de.wikipedia.org/wiki/Schwer... It only remains for me to add that it's a <Großbaustelle> (large area needing improvement) ... = = =
2009-02-27: added 23 new games, mentionend from user <hms123>: Glenn Fear (Practical Endgame Play--beyond the basics) has a chapter on <Queen vs two Rooks>. = = =
"How about queen for two rooks? Although many authors talk about queen and pawn equaling two rooks, this is only close to true with no minor pieces on the board; with two or more minors each, the queen needs no pawns to equal the rooks. I recall a famous Portisch-Fischer game in which Portisch "won" two rooks for Fischer's queen right out of the opening, but Fischer soon won a weak pawn and went on to win rather easily, despite the nominal point equality. In fact Fischer's annotations severely criticized Portisch for making the trade; Fischer understood very well that with lots of material on the board, the queen is every bit as good as the rooks, so once he won a pawn he was effectively a full pawn ahead." http://home.comcast.net/~danheisman... = = = = = = = = = = = = = = = = = = = = = = = = <H. Rinck>, Sala Imperio, 1916 - <White to move <wins>>  click for larger view = = = = = = = = = = = = = = = = = = = = = = = = Endgame Explorer: QPPPP vs RRPPP
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| 290 games, 1864-2022 - 05a_extra passed a-pawn in R+4:3||
145 games, 1896-2019 - 05b_extra passed b-pawn in R+4:3||
115 games, 1883-2021 - 05c_extra passed c-pawn in R+4:3||
In comparison with similar endgames with extra a- or b-pawns, an extra c-pawn occurs less regulary (c-pawns are more likely to get exchanged in the opening or middlegame).
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| 50 games, 1897-2021 - 05d_extra passed d-pawn in R+4:3||
What are the pros and contras that the extra pawn is located in the center (and near the rest of the kingside pawns). Does it make defence easier or more difficult? I've no idea... http://www.saidaonline.com/en/news.... Here are the rare examples I've found so far ... Leko vs Korchnoi, 2008 As you can see in the video Leko's king is on f4. So he'd moved <61.Kf4!>, needless to say the best move in the position.  click for larger view And it was the final move! Korch resigned (in his typical way?), but they made a few more moves - kind of short post mortem line. Thus the confusion with the gamescore. SOLVED!
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| 21 games, 1936-2016 - 09_Rook endgames with R+PPPPP.P.P.P.
210 games, 1874-2016 - 10_R+P(4:3)|| on the same wing
Game Collection: Rook endings with Pawns on just one side. :
This type of endings when one player has an extra Pawn in Rook ending but all Pawns are on the same side of board is under normal condition (i.e. no trapped Rook or faraway and cut King) drawish and many players consider it as easy task. But in practice we can see that even super-GMs can slip and lose in this situation like Geller with Fischer in 1970 or Duras against Niemzowitsch (see Duras vs Nimzowitsch, 1912 and Geller vs Fischer, 1970). This collection should provide some material for study of this type of endings played by strong players through the chess history.
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| 101 games, 1890-2022 - 11_R+P (3:2)|| on the same wing
The rook endgame three versus two on the same flank is the little brother of 4 v 3. The difference favours the defender as there is one pawn less that in the similar endgame. These endgames are usually drawn and the defense is relatively easy.
The good things remain good here as well, such as <the optimal set-up>. However, thanks to the fact that there are less pawns on the board, the weaker side can also adopt different defensive set-ups. Even a cramped position should not bother the defender, as long as they can liquidate into an endgame with small number of pawns (one or even two extra pawns for the strong side). These endgames are usually theoretical draws. <The defender's worst nightmare is called a "pawn endgame". <>> From the sample above one can easily figure out the second main danger. It is the king getting cut off from his pawns. In this case they will either be lost due to the combined efforts of the rook, king and pawns; or the defender will have to allow a pawn endgame. http://www.chess.com/article/view/b...
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| 97 games, 1901-2022 - 12_R+P (5:4)|| on the same wing
6 games, 1912-2008 - 14_R+P (2:1) on the same wing - no passed pawn
69 games, 1898-2021 - 15_R+P (2:1) on the same wing - 1 passed pawn
74 games, 1897-2022 - 20_KRP - coordinated action of King, rook +advan
Klassiker des koordinierten Angriffs im Turmendspiel: Capablanca vs Tartakower, 1924
after <34...gxf5>:  click for larger viewafter <40...Kh8>:  click for larger view ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ Quote of the Day
<If you study the classic examples of endgame play you will see how the king was brought up as soon as possible even though there seemed no particular hurry at the time. > -- Kotov
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| 36 games, 1826-2012 - 22_R+PP vs R
158 games, 1834-2021 - 23_Rook endings with pawn races on opposite wing
Rook endings with pawn races on opposite wing
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| 52 games, 1894-2023
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