< Earlier Kibitzing · PAGE 1 OF 6 ·
Later Kibitzing> |
Jan-06-03 | | tayer: Good game. If 21. ... Qxc4, then 22. Rfe1+ Qe6 23. Rxe6+ fxe6 24. Bxg6+ Kd7 25. Rd1+ Kc8 26. Bf6 ...
After 21. ... Nxh4, Tal gets a favorable end game (he had one extra pawn, almost) |
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Jan-06-03 | | Sylvester: This is in Tal's book too. It is not the whole game, but a diagram and the moves from 13 on. The Suetin game was like that too. Tal says this game got the unofficial brilliancy prize. At the end he has a note "if 49...Rxg5 50. Kxg5 d3, then 51. g7 d2 52. g8Q d1Q 53. Qb3Ý." |
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Jan-07-03 | | drukenknight: what about 16....Qxc3. Tal (or else Evans) says 17 Nc4 Qxd3 18 QRd1 b5 19 Rxc3 bxa4 20 Nd6+ Ke7 21 Nf5+ But why not 17 Nc4 000? |
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Jan-08-03
 | | Honza Cervenka: If 16...Qxc3, then also 17.Ba6 Bxa6 18.Qxc6+ Ke7 19.e5 seems to be quite promising continuation, but 17.Nc4 is very strong. After 16...Qxc3 17.Nc4 0-0-0 white can play simply 18.Qxa7. More interesting alternative to proposed 17...Qxd3 seems to be 17...b5, but then continuation 18.Nd6+ Kd7 19.Bxb5 looks very well for white, for example 19...Kxd6 20.Rad1+ Kc7 (20...Ke7 21.Bxc6) 21.Bg3+ Kb6 22.Rb1 and white wins or 19...cxb5 20.Nxb5 Qb4 21.Qd1+ with strong attack. |
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Jan-08-03 | | drukenknight: hmm, maybe. But what is wrong w/ immediate 000? i.e. 16...000. |
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Jan-09-03
 | | Honza Cervenka: If 16...0-0-0, then 17.Nc4 Qb8 (17...Qxc3 leads to the position mentioned above, 17...Qf4 18.Bg3 is hopeless for black as well as 17...Qe6 18.Qxa7 Rxd3 19.Nxb6+) 18.Bg3 Qa8 19.Nd6+ etc. |
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Aug-11-03 | | Tigran Petrosian: SHeer fantasy |
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Nov-18-03
 | | Eggman: Wonderful, wonderful, wonderful!! It had been a while since I'd seen this game - I'd forgotten just how beautiful it was. I'd take a game with so many twists and turns over a Queen and double Rook sacrifice any day. My kind of game. |
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Nov-18-03 | | drukenknight: Did Tal mention in his book how brain dead 48...Rg1 was? |
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Nov-18-03
 | | Eggman: What do you mean, DK? Was there a better move for Black? |
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Nov-18-03 | | crafty: 48. ♔f4 ♖h8 49. ♔e5 ♖g8 50. ♔f6 d3 51. g7 (eval 5.14; depth 15 ply; 500M nodes) |
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Nov-18-03 | | drukenknight: crafty has the right idea, let's see if we can improve on white's 49th. Didnt that web review criticize craft's endgame? Hmmmm.... |
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Nov-18-03 | | ughaibu: Why do you need to improve? Crafty says a white win. |
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Nov-18-03 | | drukenknight: to improve black's move. Sheesh! |
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Nov-18-03 | | ughaibu: Okay. I guess Tal's similar to Lasker, dont know about Hecht and Rubinstein. |
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Nov-19-03
 | | Benzol: How does this game compare against the queen sac that Lilienthal played against Capablanca? Lilienthal vs Capablanca, 1935 |
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Nov-19-03 | | Shadout Mapes: They're quite similar, although I prefer this game as 21.Bf5!! is amazing (the first time I saw this game I was astounded). |
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Nov-19-03 | | drukenknight: Despite all the exclamation marks for the first part of the game (which are nice moves) it really came down to the endgame. And Hecht managed to make 3 or 4 weak moves at the end to turn an even game into a loss. Any one of which would make a fascinating end game study by themselves. Of course this is GM chess, and so Evans (Modern Chess Brilliancies) does not mention any of this and I assume that Tal does not either (since Evans appears to be based on Tal). Probably the adoring public would not care either. One nice move for black is 41...Rc2+
It is fairly standard endgames strategy to attack the K from the side if possible, there are several sites that mention this and so this move should not be hard to find. |
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Nov-19-03
 | | Eggman: <It is fairly standard endgames strategy to attack the K from the side if possible> Standard strategy? As in established by the GMs you so distrust? |
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Nov-19-03 | | drukenknight: Not if I can help it. This guy is not a GM, as far as I know, but his endgame site is very good for R/P endgames; the link below should take you to the chapter on when to attack the K from the side, see if his rules apply to this game: bhttp://ourworld.compuserve.com/home... |
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Nov-19-03
 | | Eggman: DK, keep in mind that K+R+P vs K+R is its own specific ending (in 1992 John Nunn wrote an entire 300+ page book devoted just to this 5-man ending) and as one puts more Rooks and pawns on the board the rules that govern this ending will tend to lose their applicability. For instance, on your suggested 41...Rc2+ one can see that the White King already has a pawn on f3 to shelter him from checks along the rank. |
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Nov-19-03 | | drukenknight: Eggman, do you have an opinion on this move like it blows or it works, or is this more of a literary exercise? |
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Nov-19-03 | | Shadout Mapes: dk, I think you're right, it looks a lot better than Rh5. White still wins though after 42.Kg3 Rxa2 43.g6 Rg7 44.f4. |
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Nov-20-03 | | drukenknight: shadout are you sure? 44...d4 45 f5 a5
Another move that would have been better is 40...d4, but we may as well play out the line we have... |
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Jan-03-04 | | Shadout Mapes: Sorry i missed your post back when you posted it, 41...Rc2+ 42.Kg3 Rxa2 43.g6 Rg7 44.f4 d4 45.f5 a5 46.Rf7 wins. |
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