drukenknight: Fischer/Carokann. ANother early one. THis one from the interzonal. This is a pois.pawn var. known in the books thought to be draw after 10 d4 Nb5 11 Bd3 Rb8 ...I dont know if Fischer knew this line or tried to avoid it. so what? every main line is a draw, I guess.
anyhow what about 7...Ne5? one N move meets another N move, but the difference is one hits the Q. maybe.
8...Qb6 would set off some fireworks. Why not try to match up w/ white and develop the Q? Looking at the board the black Ns look strong together why not embark on complications w/ understanding that at least I (black) had a pair of connected Ns, when it began. Conencted Ns, another recurring theme.
Okay so he plays 8...e6 and the p.p. line begins. He probably could have avoided this so it is hard to say whether they are playing from memory or just ad libbing.
Okay so he gives up the a pawn. Supposedly this is book but in the end, the passed pawn on the a file will kill black. Maybe Fischer really is playing by memory?
14...Bxp is criticized (14...Rxp!?) but I think it makes sense to work on development since you are behind on pawns. Now the game really gets interesting. Just like Addison, black's pawn structure is not so hot but maybe he has gained enuf to develop in order to attack. Or maybe he wont.
15...00 I dont like. He isnt going to win this in the end game, and he isnt going to make a pawn storm. What is wrong w/ 15...Qf6? Doesnt it make sense to trade off whites only developed piece? Bring the g pawn over and connect central pawns. Again, trading Q would also help out pawn structure and take off a developed piece. HOw many players refuse to swap Q when there is on good reason not to? A lot. Lasker would be rolling in his grave to see this.
This is a recurring theme in carokann, white seems to win some material but may lack development.
16...Nc5 now he decides to swap Qs. Great one move later, what happens? white has got the B out. ANd he has a pin on e pawn. Guess what? Pins on pawns are going to haunt black for the rest of the game. See how one minor illogical move can mess you up? Black needs to break this pin asap.
now look at blacks 18th. Look at whites pawns that are pinned. again recurring theme. 18...Rd5 It appears black was counting on 19 Bb3 so that the R on f1 would be loose. Loose rooks another recurring theme.
I think the 18th is probably the blunder. What about 18...e3 19 fxe3 RxR 20 BxR Ne4 21 d4 c5; does that make sense? It makes sense to get something out of your pawn weakness yes? SInce the end game does not favor black he should use the messed up pawns to attack now.