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Jul-03-09 | | Hugin: jessicafischerqueen and Kingscrusher is very much needed on this team keep up the good work...Kingcrusher you're chess videos holds a very high level, and are more useful to majority of chess players then most GM commenting the games. |
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Jul-03-09 | | blue wave: 28.Ng5 Bxg2 29.Qc2 g6 30.Kxg2
hiarcs 12.1 mp 22ply [+0.06] 30....b6 31.Bd4 c5 32.Qc4 Rd8 33.Bc3 Rd6 34.Ne4 Rd7 35.Qxd5+  click for larger viewIs this good our bad for team black? Just thought I 'd share my attempt to understand the move the move of <29...g6> for team black. |
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Jul-03-09
 | | kingscrusher: <Tabanus>: Respectfully, for your information, I referred some very hard working correspondence players from Chessworld.net in past games, and they did have a big influence on the team discussions. One was even given an official Chessgames.com award. So even if I am lazy and pseudo-intellectual, etc, and have popped in at the end, what I am not so lazy at doing is trying to run a dedicated correspodence server called Chessworld.net. From which I have referred hard working active members who contributed greatly to past discussions. One of the top ones did express also himself a great concern for avoiding "Game dumping". |
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Jul-03-09 | | Boomie: <Artar1: Here are two noteworthy quotes> This is out of context. The quotes are related to the joys of OTB chess vs Centaur chess. As for understanding computer lines, play over Rybka vs Deep Sjeng, 2009 and tell me any of it makes sense to you. |
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Jul-03-09 | | Artar1: <kwid>:
I, for one, really appreciate all the work you have contributed to this and all the games you have played in at <chessgames.com>. Thank you and please contiue with your fine work. Meanwhile, I'm a gonna try my darndest to reckon out them there long machine lines if'n it ain't gonna beez the death of me nohow! |
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Jul-03-09
 | | jessicafischerqueen: <Artar>
You still playing at the towering 1400 level you said you were two and a half years ago? I just bet you are.
I bet you aren't even a tiny bit stronger in real chess now, after wasting the last two and a half years of your life "learning" about chess by staring blankly at lines spit out by your chess engine. I betcha.
Also, I said this thread was a disgrace- not you in particular. But since you just saw fit to ridicule me in public, then here it is back at you. Weakie. |
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Jul-03-09 | | blue wave: Well...... i never have bothered to ever go into one of kwid's marathon 50 + move lines. Why would you?! It doesn't seem worth it. |
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Jul-03-09
 | | jessicafischerqueen: <blue wave>
"Why would you bother" going through <kwid's> "analysis"? ????
Only by carefully "learning" from <kwid's> 50+ move fantasy "games" can you understand properly that the <Najdorf> is BUSTED. We can look forward to a powerful new opening, no doubt- The <Kwid> opening. Here's how it goes:
You turn your computer on and go to sleep for 24 hours. Then you wake up and publish the line.
Hey Presto! Instant chess knowledge, instant chess theory- iron clad. |
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Jul-03-09 | | imag: I guess I may as well state my opinion...
<kingscrusher> I agree with <truefriends>, posting the analysis on YT wasn't exactly a nice thing to do. But more importantly, in your video you present a slightly one-sided point of view. Of course I agree h5 created a weakness and GMMU took advantage of that but we prevented any e4+f4 ideas for White and threatened h4 in some lines. This is how chess works and you know that. Should people stop playing Shirov-Shabalov gambit or Keres attack because it creates a weakness? I'm especially annoyed with the statement that the World Team is being held to a draw because it may imply that we had a winning position which is completely untrue. I don't know why forcing White to take a draw by repetition would be a bad result, especially considering the fact that the position was practically drawn after exd4. About engine use: being a weak player myself, I can't really disagree with Rybka when analyzing the position. But you can. Did you try to carefully explain on the main forum why h5 should not be played? I'm sure the Team would have taken your opinion into consideration. But you didn't even try and suddenly now you're seeing that h5 was a bad move... One last thing, why this sudden attack on <kwid>? You might not like his style (posting the entire game based on low-ply moves) but you exaggerate with your accusations. |
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Jul-03-09 | | Artar1: I completely agree with <truefriends>: this game is not over. Making public broadcasts about it on the widely watched YouTube web site before this game has finished is similar to wandering over to a chess match in progress between two people and kibitzing about probable outcomes or missed opportunities. So, what brings all of you non-participants to this forum if long computational lines and computer chess are the very anathema to our royal game? Are you bored or are you simply being condescending? |
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Jul-03-09 | | Hugin: <Boomie: <Long Lines vs Broad Lines> Although I haven't participated in this game much, I'd like to suggest that the problem with The Team in the last two game is long lines. The trend to long lines began last game and we haven't won since. I can't say that there is a direct connection but to me this is suggestive. Long lines cannot be verified within the lifetime of the universe. With the forum system, lines were short enough for sliding and we could be sure of the results. Plus the forums generated camaraderie and built cohesiveness. All these long lines on the main page are just a turn off for a lot of players. What can one say about a 30 move sequence? There is no give and take or any semblance of a social interaction. In our first three games, we analyzed short lines to great breadth and won. I believe this is a more efficient use of our resources. Does anyone else think there might be a connection between the demise of the forum system and the results of these last two games? The argument has been made that the top CC players have to use use long lines. But that's just one player. A team should operate differently than just one player. I think we are wasting our time with long lines. We should return to the forum system to produce rock solid short lines.> Forumes worked just fine even if only a few did hard works in em we was able to succed as a team in ouer performance we found winning lines using that kind of methods. When it comes to long lines they was facta the main proceduers that made us overcome engine horizont problems and gave us several winning continutations...I don't agree at all long lines as a base of further dicussion has been used much lately.To the contradery what i've seen is infinity engine analysis lines that in most cases is worth zero..I fear that's the main reason the team seems unable to win and spews out continutation that is easy meet by any opponent Using long lines is a good base to look for improvements in the game both engines and human overlooks given they have a acceptable level and not just rubbish posted to waste time on the team effort to find the really good moves. A combination of forums longs good lines as base for further analysis to improve em or reject em is the way to go..Each forum can as before get one variation and keep on working on that to make it as good as possible broad and deep not excluding any of em..We have the manpower and engine power, this is not rocket science. It's incredible why we still poundering dicussing this issue at all, that should be fairly easy to understand what works best. If anything we dont need it's short infinity engine analysis in the open forum unless it's a clear tactical point showing a win or lose scenario.. Let's get back to decent analysis and stop posting 30 ply infinity analysis in main forum.. For those loving such nonsens let em have a own forum where they can dance around and enjoy engine eval numbers and infinity analysis nonsens. This will be my lost post about the issue there is said enough about it either we understand or not... Now let's start to produce some world clas cc chess... |
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Jul-03-09
 | | kingscrusher: <imag>: imag: h5 is directly related to engine horizon effect and what I was trying to say in terms of Philidor who essentially founded the first "School of chess". When pawns move forward, they can't move back. That simple fact is echoed by Philidor when he says "The pawns are the soul of chess.". It can't really be proved or disproved with the current engine technology available - especially in the relatively quiet opening of this game. It needs thinking by "principles" of pawn structure and not committing long term weaknesses. I wasn't doing the evolution series at the time of the move being played. In fact though, I recognised in the previous game that h5 was very useful as a restraining mechanism in the Sicilian we had. But there for me it fitted in more with not being blown away within 20 moves as the Sicilian is a much sharper position than the opening of this game. The emphasis of the video was actually part of an "Evolution of chess style" series. Please could you review the previous videos at youtube.com/kingscrusher to see the video in context. As I say most of the analysis was from my own Rybka on not that fast a machine and within the space of 30 minutes. I asked one question and one question only. I don't think Umansky who heads the ICCF rating list does fall into tactical traps that easily. When he played Ra3 I really don't think he would like it to be trapped there and not come into the game. Anyway, I have asked for a more expert opinion relating to kwid's posts and their value, and for one of my strongest referred members to come and post later about it. Some of you will remember him from past game discussions. He should post later tonight with any luck. |
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Jul-03-09 | | Artar1: <jessicafischerqueen>: <Why would you bother" going through <kwid's> "analysis"?> Have you?
Oh, I'm sorry if I missed your name in last year's roster for the United States Chess Championship. My bad. I'm sure GM Yury Shulman could use a few of your handy tips about chess. Have you considered gossiping elsewhere? I'm sure someone will find your advice useful. |
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Jul-03-09
 | | jessicafischerqueen: <artar1400>
So the answer to my question is in fact that you are not stronger than <1400> still after two and a half years "playing chess" in these Centaur games? As I suspected. And how could you be stronger?
Nobody "learns" anything about how to play actual chess against another human being in these games here. |
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Jul-03-09 | | Hugin: Strong players evaluation/ positional understanding of any current game is very much needed and welcomed in all part of the games. |
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Jul-03-09 | | Hugin: <jessicafischerqueen: <Kingscrusher> Thank you-
And thank you for your post. I didn't know about that "inside info scandal" at all but I can't say I'm surprised. Very well, and forcefully said, by you. I'm in complete agreement with your feelings. But look a few posts above-
The <Najdorf> is busted!! Will wonders never cease.
Ok I'm out. This is my last post ever on a <CG.com> Centaur thread. Carry on all. Enjoy "learning" how to play chess by voting for Rybka moves.> She does not understand eh???? lol she understands very well...Go on Jessica go on the team needs u more then ever :). |
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Jul-03-09 | | Boomie: <hugin>
Nice post. I agree with most of what you say. However I wonder how The Team can work on long lines? Say a 20 ply line is posted (and recently this would be considered a short line). Taking that as a baseline, how much time do you think it would take to slide it? More than 3 days I'll bet. This is impractical in this format. In the early games, we did develop some long lines but they were generally not taken seriously. Most of us agreed with Botvinnik that all long lines are just wrong. We can run out a variation to get a feeling for direction but we will never play that way. A baseline of around 10 ply or so can be verified in 3 days. I believe that's where most of The Team's resources should be directed. |
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Jul-03-09
 | | Tabanus: I'm not interested in getting stronger in OTB chess. I'm interested in getting stronger in CC chess. <jfq> You are in the wrong forum. |
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Jul-03-09
 | | Tabanus: <Hugin> We don't need her *at all*. Stop flirting ;) |
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Jul-03-09 | | imag: <kingscrusher> I perfectly understand the horizon effect/creating weaknesses point. From your video, one can learn that the Team followed Rybka and missed the importance of g5 weakness. It's only partially true. In fact, we were aware of the fact that g5 might be an issue later on, but it's the price we were willing to play to have winning chances. I don't know if you're aware that Rybka suggested f4 for White as a response to h5, resulting in extremely interesting tactical game. Of course GM Umansky foresaw the danger, avoided the f4 push and expertly took advantage of g5 weakness by playing Ra1-a3 and Ne3. In short, we attacked (gambled if you wish), GMMU parried our threats and the result is a draw. Now I want to stress this point: <the fact that h5 created a weakness which allowed White to draw, does not mean that it was not the best move. In other words: maybe there was no "horizon effect" here. Rybka was perfectly aware of g5 weakness and its long-term repercussions but found that the advantages of h5 compensate for that. After all, Rybka wasn't showing that Black was winning after h5.> |
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Jul-03-09 | | Hugin: <Boomie: <hugin> Nice post. I agree with most of what you say. However I wonder how The Team can work on long lines? Say a 20 ply line is posted (and recently this would be considered a short line). Taking that as a baseline, how much time do you think it would take to slide it? More than 3 days I'll bet. This is impractical in this format. In the early games, we did develop some long lines but they were generally not taken seriously. Most of us agreed with Botvinnik that all long lines are just wrong. We can run out a variation to get a feeling for direction but we will never play that way. A baseline of around 10 ply or so can be verified in 3 days. I believe that's where most of The Team's resources should be directed.> Well keeep up that view continue to speak out for it do it and the team will soon face it's first defeat..All winning lines the team has ever found, as long i've been part of the team has come as a result of long lines worked further on in forums. Now decide collectively if u want's to continue along the same path as now or change back to what's worked..I say this needs to be done before the next game is coming up if u wan's me back on the team to work for and with the team...I won't work analyse if the team collectively refuse to learn. Why use hours on analysis when some 1400 range player poops up with a infinity analysis engine output nonsens and the team prefer to follow that?..No sir not me... |
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Jul-03-09 | | kormier: Fritz 11
 click for larger viewAnalysis by Fritz 11: d=28
1. = (0.00): 35...Qe4 36.Qxg5 Bd8 37.Qxh5 Qxe2 38.Be3 Re4 39.Qg4 Rxa4 40.Qe6+ Kh7 41.Qf5+ Kg8 42.Qe6+
2. = (0.00): 35...gxf4 36.Rxf4 Rd8 37.Qf7+ Kh7 38.Be3 Rd1+ 39.Kg2 Rd5 40.Bd4 Rxd4 41.Rxd4 Qxd4 42.Qxh5+ Kg8 43.Qe8+ Kh7 44.Qh5+
3. = (0.00): 35...Qxe2 36.fxg5 Qxf3 37.Qxe8+ Kh7 38.Be3 Qd1+ 39.Kg2 Qg4+ 40.Kf1 Bd6 41.Qf7 Qd1+ 42.Kg2 Qg4+ 43.Kf1
4. (0.30): 35...Qe6 36.Qxe6+ Rxe6 37.fxg5 Re5 38.b4 axb4 39.Bxb4 Re4 40.Rf8+ Kh7 41.Bc3 Rg4+ 42.Kf1 Rc4 43.Rf3 Kg6
5. (0.34): 35...Re6 36.fxe5 Rxg6 37.Rf8+ Kh7 38.Re8 gxh4+ 39.Kh2 Rf6 40.Be3 Kg6 41.Kh3 Rf7 42.Kxh4 Rd7 43.f4 Bd8+ (, inc 03.07.2009) |
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Jul-03-09 | | mcguigan97: Some posters act like we should win every game, even with black. That is just wrong. Achieving a draw here is not a sign that the team misplayed. Don't use the draw as support for your personal theory on how we should proceed. It is not convincing. |
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Jul-03-09 | | whiteshark: <19...h5> was part of a plan to subpress the advance of Umansky's kingside pawn majority. The weakness of square g5 is of subordinate importance. You shouldn't blame <engine horizon effects> for not having understand the strategy behind. |
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Jul-03-09 | | kb2ct: <kormier:>
Fritz like Rybka apparently doesn't discriminate between 0.00's The discussion will be lively at move 35
As is well known, I prefer 35...gxf4 36. Rxf4 Qxe2
38...Re7 is faster than 38...Qe7, but 38..Qe7 leads to us giving the perpetual checks not GMMU. :0) |
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