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Richard Reti vs Rudolf Spielmann
It (1912), Opatija (Croatia)
King's Gambit: Accepted. Muzio Gambit Brentano Defense (C37)  ·  1-0

ANALYSIS [x]

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Aug-08-20
Premium Chessgames Member
  OhioChessFan: <KAB> I'm far from the best player here and I saw 17...Rf7. An engine run confirmed my intuition. As for chess, the engines are useful tools if you don't mind them exposing all your inaccuracies when analyzing your games.
Aug-08-20  drollere: <<King.Arthur.Brazil>I am sorry that my postings have bothered you. >

the great blessing of chessgames.com is that it affords users, subscribers and lurkers alike, the digital "ignore" feature.

the great blessing of being human is that it affords you, regardless of circumstances, the personal "ignore" feature.

still, thanks for the rant, <KAB>, and the civil reply <RV>. one thing about computer analysis -- it lacks a sense of humor.

Aug-08-20  drollere: i was happy to find that i followed the game line, up to black's choice of 17. .. Rg8 which seemed wrong; i had Rf7 as reply.

three minor pieces for the Q is not a terrible way to come out of an attack. but 4 connected Qside pawns, threats after Qg5 ... too much to handle.

Aug-08-20  drollere: <At one point I was following a rule not to post computer analysis until later in the day, perhaps near the end of the day, when everyone who wanted a try at the puzzle could do so without feeling pressured from the public posting of machine analysis. Maybe this is a good idea.>

for my part, and in a helpful spirit, i find the "dump" of computer analysis (yours and those by <mel gibson>) to be completely unhelpful.

not only are the defensive/offensive alternatives omitted, which defeats any pedagogic purpose, they are just hard to parse. (some are even posted without move numbers.) and pursuing the analysis of a 23 move game into move 43 or 52 seems to me vacuously factitious.

i'm not spurning silicon at all; i play stockfish on my ipad, i thrilled to following the alpha zero games, every one of them. it's really enlightening to see how legends like reti and spielmann stand up to modern analysis.

i am saying that a data dump is not really an analysis; and there are many more user friendly ways to edit and highlight the computer insights you want to bring to our attention.

Aug-08-20  RandomVisitor: <drollere>Point taken. But if you check my postings you will find that I usually edit the responses to no more than 20 moves. Surely they are not very useful beyond that point.

I consider Stockfish analysis posted in this way to be one voice of many, and along the lines of, 'should anyone care, here is what Stockfish thinks.'

Aug-08-20
Premium Chessgames Member
  AylerKupp: <<King.Arthur.Brazil> I guess that we are seeing the end of chess-games, where a human is substituted by stock-fish and similar.>

I would say that it depends on what you are searching for. If you are looking for beautiful victories that are often the result of human mistakes made during the game then, yes, computer game-playing and computer analysis of games <may> be "destroyed". As far as the latter I fail to see much difference between a post-game computer analysis and a post-game human analysis conducted with much more time than was available during the playing of the game, with the benefit of a chessboard where the pieces can be moved, and a word processor or notebook where the game's analysis and notes about the game can be written. The only difference I see is that the human analysis, unless supported by <well done and vetted> computer analysis, is likely to contain more errors.

But perhaps what you enjoy are the likely human errors during a game as a result of time control pressure, position visualization and human calculation limits, and any other external non-game-related circumstances; e.g. what was the player's frame of mind at the time that the game was played. Fair enough. In that case you probably prefer games between humans played as the faster time controls, Rapid, Blitz, or even Bullet since they will likely have more errors than games between humans played at Standard/Classic time controls, not to mention "Correspondence" time controls. Again, fair enough. We all have our preferences.

FWIW, although I definitely enjoy seeing flashy and even unsound attacks (my all-time favorite player is Tal) my preference is to determine the "best" moves available after each move by an opponent. And note that finding the "best" moves (a.k.a. "truth") even with computer assistance is likely an unattainable goal since computer analysis must be vetted to uncover possible better lines that were inadvertedly pruned from the engine's search tree and adverse results of the horizon effect, including the current inability of chess engines to always recognize fortress-type position. But De Gustibus Non Disputandum Est.

And the quality of computer analysis posted here and probably everywhere else is of variable quality. Did the analyst run the analysis deep enough? Did the analyst take into account the non-determinism of chess engines running on multicore systems (run the same analysis on the same computer at different times and you will get different results)? Did the analyst use different engines (different engines will give different evaluations of possible moves and may differ in their move rankings)? Did the analyst properly vet the computer's suggested lines? And this is not an exhaustive list.

So don't necessarily assume that your comments are necessarily substituted by a computer. Depending on the skill and time that the analyst running the computer analysis have available, his/her analysis might not be as good as yours. Don't give up, your kibitzing is still wanted.

You say you moved to music long ago? In that case you are probably just as unhappy with the state of computer music composition as you are with the state of computer chess playing and analysis. Have you looked at what is being done by computers with regard to music? Take, for example, https://www.youtube.com/watch?v=CsQ... or https://www.youtube.com/watch?v=f_o.... You can look up the tool used, computer.bot, if you like.

Also note the many works by David Cope; e.g. https://www.youtube.com/watch?v=2ku..., https://www.youtube.com/watch?v=o7z..., and https://www.youtube.com/watch?v=Pcz.... If you (or Vivaldi, Mozart, and Bach respectively) can do better, my hat's off to you and them.

Yes, the day has come to pass for both chess and music as it has with many other fields. All I can suggest is that new "progress" needs to be understood even if it's not liked because it is inevitable.

Aug-08-20
Premium Chessgames Member
  AylerKupp: <<drollere> i am saying that a data dump is not really an analysis; and there are many more user friendly ways to edit and highlight the computer insights you want to bring to our attention.>

Since I am interested in improving those computer-based "analyses" that I post, could you please elaborate? Here are some examples of some of the computer analyses I have posted relatively recently:

A Zapolskis vs S Maze, 2016 (kibitz #13)

Schlechter vs Tarrasch, 1911 (kibitz #18)

And this is a 3-part analysis:

D E Cori Tello vs A Travkina, 2010 (kibitz #8)

D E Cori Tello vs A Travkina, 2010 (kibitz #9)

D E Cori Tello vs A Travkina, 2010 (kibitz #10)

I'm not posting these links because I think the analyses are particularly good but as a way to solicitate comments as to how they could be improved (other than making them shorter which, if you have seem some of my posts, you'd realize that's probably an impossible thing for me to try to do). How can I make them more reader-friendly and how can I better highlight what I think are some of the computer insights that I tried to bring to a reader's attention? Please be honest and don't pull any punches; I will appreciate it and I can take whatever criticism you throw at me, particularly if it's not obvious (e.g. verbosity).

Aug-08-20  drollere: <All I can suggest is that new "progress" needs to be understood even if it's not liked because it is inevitable.>

well, determinist outlook aside, isn't what needs to be understood that this is a board game and we're all here to be amused and astounded by the frolics you can do with it?

Aug-08-20  RandomVisitor: <AylerKupp>Taking a look at your first game, arguably you could begin with a PV=3 study at white's 39th move, which would reveal after 3 minutes that his top three moves are +0.00/34 39.h7, +0.00/34 39.Nf5 and -4.29/33 39.a6. At this point you could dismiss 39.a6 and other moves and begin looking in depth at 39.h7 and 39.Nf5. A 3-minute study could be extended to 7 minutes, but in all reality the position should not need any more time to declare that these two move are good 'drawing candidates'. If you avoid making certainties in your text you need say nothing more. If nothing changes after 7 minutes of computer time, you can declare the two moves as 'likely draws' or 'lead to positions with equal chances' and leave it at that.

Having said that, another school of thought considers analysis as 'incomplete' unless you dwell on a move for a period of time and actually determine what the 'next best' candidate moves are, listing them, and then rejecting them with short explanations of best or 'typical' play. You have to figure out how certain you want to be, and then make your text reflect that. Just my two cents. Consider my first post in this game, a 24-minute dwell on move 16, where I declare that 17...Rf7 had 'defensive chances.' I did not know how the position would turn out, and some may not have cared. I later listed a 'critical line' of sorts and a 'critical position,' which I then examined in depth for hours. This type of analysis is accepted by some but not by others. You can choose how paranoid you want to be in ignoring inconsequential moves, but there will always be those who disagree with some shortcut.

In your next game you went through the final positions with a 7-piece tablebase and made observations. That was clever and might have added value and understanding to someone without access.

Your next game your analysis works because you keep your sequences short. It is a drawn position that stays a drawn position without anything popping up to change a perception. A simple long dwell (with correctly configured tablebases) should report only that nothing was uncovered which would indicate anything otherwise, or something like that. There is no chess concept that is being violated, it is an unbalanced position, yet one where white has the resources to hold off a Queen.

Aug-08-20  drollere: <Since I am interested in improving those computer-based "analyses" that I post, could you please elaborate?>

well, to my eye, your analyses are well "curated" (to use the trendy term of the day) and the positional snapshots are very helpful. your posts are clearly not "cut and paste," and you puzzle over steps along the way. i find these helpful.

my main complaint with computer analyses is that they are linear. chess is inherently branching; the computer analyses prune every tree to a stick.

i especially notice kibitzing that clarifies tactical faultlines. this is because i am a duffer, will die a duffer, but hope to die better than i am now.

i don't assume computers give definitive answers. along comes a better computer, has a different answer, beats the old computer in a tournament.

i don't intend to impinge on anyone's enjoyment or preferences. your business is none of mine and, as i said, it's just a game.

Aug-08-20
Premium Chessgames Member
  Breunor: It’s a shame we don’t see the Muzio more often! Always fun games!

I do think it is important to remember that if the position is ‘even’ for a 3300 rated computer, but requires 10 perfect moves to defend, it is likely a good move to play against a human.

But computer analysis can help players of all strength understand positions.

Aug-08-20  mel gibson: <
Aug-08-20 King.Arthur.Brazil: I guess that we are seeing the end of chess-games, where a human is substituted by stock-fish and similar.>

I only put the Stockfish analysis there because
I feel that whatever Stockfish says is
of far more value than what I usually write.
Why should anyone be interested in what I have to say when I doubt my rating is my than 1850
and Stockfish is 3350?
I do however include a few of my observations should someone care to comment-
which they haven't - including you.
See my post.

Aug-08-20  RandomVisitor: <mel gibson>You mention that moving the knight avoids the impending fork and buying time (with check) to later handle the hanging bishop on c4, and these are good ideas.

What program do you use to run Stockfish?

Aug-08-20  RandomVisitor: There hasn't been much discussion concerning black's previous move, 15...Nb6 which was quite bad, considering the alternative 15...Nf6, where he can keep a nice advantage after blunting white's attack and starting to bring his pieces out of hiding on the queenside and into action:


click for larger view

Stockfish_20080713_x64_modern:

41/84 10:18 -2.18 16.Qg5 c6 17.Bd3 Nxd5 18.Qxd8 Rxd8 19.Bxf5

41/69 10:18 -2.72 16.Nxf5+ Bxf5 17.Rxf5 Re8 18.Qc1 Rxe1+ 19.Qxe1

40/70 10:18 -3.86 16.Ne2 Qd6 17.Qg3 Bd7 18.Qxd6 cxd6 19.Nc3

Aug-09-20  boringplayer: I got 16.Nh5+ Kh8; 17.Qh6 Rf7, and couldn't see a way through. Backing up, I thought 17.d6 might work. After 17...Nc4; 18. Qc3, with the threat of d4+. This didn't come up in any of the comp. analyses, so I'm sure I missed Black's defense.
Aug-09-20  mel gibson: <Aug-08-20 RandomVisitor: <mel gibson>You mention that moving the knight avoids the impending fork and buying time (with check) to later handle the hanging bishop on c4, and these are good ideas.

What program do you use to run Stockfish?>

Thanks for your comment.

I use Arena to run Stockfish 11.
Attention:
the hash table is set to use 8GByte of Ram
when I have 16 GByte and
I have to set it to use 4 cores when I have
8 threads
otherwise it will run the CPU at 100%.
Also - it only runs in Admin mode.

Aug-09-20
Premium Chessgames Member
  AylerKupp: <RandomVisitor> I prefer to dispense with time as a criteria for determining how thorough an analysis is because the time required to run an analysis by a given engine to a given depth is pretty much dependent on how capable your system is (number of cores, processor clock speed, amount and speed of RAM, etc.). So in a given amount of time using the same engine you will be able to reach much greater search depths with your system than I would be able to do in my archaic 32-bit computer.

The issue is then: How deep must we let a given engine analyze in order to have a reasonably high confidence that the engine's evaluations are reasonably correct? That depends on the engine. Stockfish, thanks to its very aggressive search tree pruning, can reach deeper depths than other top engines in the same amount of time. But, again due to its very aggressive search tree pruning, it misses more promising lines (search tree branches) at lower depths than other top engines. So it must search deeper in order for one to have equivalent confidence in its move rankings (the value of its evaluations are not important with regards to its game playing prowess).

So I now think that in order to determine how deep the engine needs to search in order to sufficiently accurately determine the best move to play (in reality what the principal variation is) in any given position we must analyze the pattern of its move rankings. I'm sure that you have seen many analyses where one move is considered to be the best (i.e. has the highest evaluation) at low search depths and the difference between its (changing) evaluation and the (also changing) evaluation of the next best move increases with search depth. Conversely, sometimes a particular move will have a large difference during the early search plies in its evaluation compared to the second best move but that difference keeps getting smaller the deeper the engine searches and the implication is that at some greater depth the rankings of the two moves will be reversed. But in both cases we must be on the lookout for the AKC2L (AylerKupp's Corollary to Murphy's Law) effect which you can find defined in my forum's header.

In the first case we can probably stop the analysis with a large degree of confidence that the engine has found the best move. In the second case, depending on the magnitude of the difference, we could either select the second best move as (eventually) becoming the best or let the analysis run longer to see if that really happens.

But then there are situations when the difference between the evaluation of several moves is relatively small, and the move rankings change every few search plies or even after every ply. In those cases I think that we have to accept that the engine can't accurately determine what the best move in that position really is, and that the selection of the "best" move depends on when you stop the analysis. You just have to select as the "best" move the move that looks best to you, with all the subjectivity that might imply.

And, of course, different engines will make different evaluations of the candidate moves and their resulting lines, and even the same engine will do the same as a result of the non-determinism of multi-core engines. So there will always be uncertainty in the level of confidence we can attach to a chess engine analysis, even if we run the analysis using different engines and/or run the analysis with the same engine multiple times.

Of course, all this begs the issue of how we can quantify the degree of confidence that we can attach to an engine's evaluation of a position and I have to admit that I have no idea how to do that.

Aug-09-20
Premium Chessgames Member
  AylerKupp: <<drollere> my main complaint with computer analyses is that they are linear. chess is inherently branching; the computer analyses prune every tree to a stick.>

But computer analyses are also inherently branching. They probably calculate and evaluate many, many more move and line possibilities for a single position than a human could calculate in a lifetime. And eventually both humans and computers must prune every tree to a single stick since neither of them can play more than one move from a given position.

<i don't assume computers give definitive answers. along comes a better computer, has a different answer, beats the old computer in a tournament.>

I'm assuming that when you say "computer" you mean a combination of hardware and software. You can run the same software (chess engine) on two computers, one much more powerful than the other, and most likely the computer with the same software but much more powerful hardware will have the (much) better scoring percentage.

Or you can run the different software on the same hardware. Then the better software will most likely have the (much) better scoring percentage.

Or to make it more "interesting" you could run the less capable software on the more powerful hardware and try to see what combination of hardware + software will provide better results. You can also make it even more "interesting" by giving one computer (the one with less powerful hardware and less capable software) more time than the other computer and see what kind of time odds are needed to allow the weaker computer to achieve an equal scoring percentage than the stronger computer. At least that's interesting to me and a great way to waste a lot of time.

<i don't intend to impinge on anyone's enjoyment or preferences. your business is none of mine and, as i said, it's just a game.>

Yes, it's ultimately just a game. But games can take a serious turn. Were you aware that in 1969 the so-called "Futbol War" erupted between El Salvador and Honduras as a result of a series of football ("soccer" to us Yanks) games played to determine which country would qualify for the 1970 World Cup? Of course, the football games were just the trigger for some other underlying tensions and the war only lasted a few days, but there were casualties and displaced persons on both sides, and the economy of both countries suffered. So at least in this case the phrase "it's only a game" did not really apply, particularly to the casualties of the war.

Aug-09-20
Premium Chessgames Member
  AylerKupp: <<mel gibson> I have to set it to use 4 cores when I have 8 threads otherwise it will run the CPU at 100%. Also – only runs in Admin mode.>

I have some suggestions for you. First, you only really have 4 physical cores in your computer, the other 4 "cores" are really "phantom" cores will lesser capabilities as a result of Intel's hyperthreading even though they are reported by Windows as being "CPUs". Most chess engine developers suggest not using hyperthreading when running their engines and some even indicate that the resulting effect of using hyperthreading is to have <less> effective computing power available for use by the engine because of the overhead of switching between threads.

Second, there is nothing wrong with your system running at 100% CPU capacity for prolonged amounts of time (e.g. for an overnight analysis) as long as it doesn't overheat, something that might happen on a laptop with limited cooling. Yes, you might notice delayed response times, sometimes much delayed, if you are running your engine specifying 4 threads while you are attempting to run another program like a word processor. With Arena you can solve this problem by assigning Arena a much lower priority than other programs by selecting 'Engines' from the main menu and then 'Manage' > 'Options' > 'Low priority' from the pop-up menu. Afterwards, whenever you switch to your word processor (such as hitting a key on the keyboard) the necessary computing resources (a computer core, memory, etc.) will be allocated to your word processor and you will likely not experience much response time degradation.

True, Arena and Stockfish will run somewhat slower since one of its 4 cores will be dedicated to the other application but that would be temporary. And you might experience some response time degradation if your application has been swapped to disk and must be reloaded into memory in order to execute. But as long as you don't allocate more than 50% of your computer's RAM to the hash table there should be enough RAM available to hold the code for Arena, the chess engine, the other application, and whatever system process need to execute in memory so I suspect that any response time degradation will be small and infrequent.

As far Arena + the chess engine only running in Admin mode I can't say. It depends on what resources they require and whether your user account has sufficient privileges to run those programs. But as long as you don't try to change any system settings that you are not familiar with you should be able to run in Admin mode without any adverse effects.

Aug-09-20  mel gibson: <I have some suggestions for you. First, you only really have 4 physical cores in your computer, the other 4 "cores" are really "phantom" cores will lesser capabilities as a result of Intel's hyperthreading even though they are reported by Windows as being "CPUs". Most chess engine developers suggest not using hyperthreading when running their engines and some even indicate that the resulting effect of using hyperthreading is to have <less> effective computing power available for use by the engine because of the overhead of switching between threads.

Second, there is nothing wrong with your system running at 100% CPU capacity for prolonged amounts of time (e.g. for an overnight analysis) as long as it doesn't overheat, something that might happen on a laptop with limited cooling. Yes, you might notice delayed response times, sometimes much delayed, if you are running your engine specifying 4 threads while you are attempting to run another program like a word processor. With Arena you can solve this problem by assigning Arena a much lower priority than other programs by selecting 'Engines' from the main menu and then 'Manage' 'Options' 'Low priority' from the pop-up menu. Afterwards, whenever you switch to your word processor (such as hitting a key on the keyboard) the necessary computing resources (a computer core, memory, etc.) will be allocated to your word processor and you will likely not experience much response time degradation.

True, Arena and Stockfish will run somewhat slower since one of its 4 cores will be dedicated to the other application but that would be temporary. And you might experience some response time degradation if your application has been swapped to disk and must be reloaded into memory in order to execute. But as long as you don't allocate more than 50% of your computer's RAM to the hash table there should be enough RAM available to hold the code for Arena, the chess engine, the other application, and whatever system process need to execute in memory so I suspect that any response time degradation will be small and infrequent.

As far Arena + the chess engine only running in Admin mode I can't say. It depends on what resources they require and whether your user account has sufficient privileges to run those programs. But as long as you don't try to change any system settings that you are not familiar with you should be able to run in Admin mode without any adverse effects.>

Thanks Ayler -
I have no control over using hyperthreading with Arena. I do have overheating problems as my
heatsink and fan were never large enough.
Even on 4 threads running at 50% CPU - I have to pause the program every 3 minutes as the core gets to over 82 degrees C. ( I monitor it with CoreTemp 1.0 RC6)
I do only allocate half the memory to Stockfish.

Aug-09-20  TheBish: <An Englishman: Good Evening: Already knew this one, but it's good to remember that the Hypermodern could also play a mean Romantic Era opening.>

Yes, I recalled the position, but forgot that Reti had played White! If you didn't know, you would think that Spielmann had played with the white pieces, seems more like his swashbuckling style.

Aug-10-20
Premium Chessgames Member
  AylerKupp: <mel gibson> No, you can't disable hyperthreading from Arena, it's more of an OS or BIOS capability. See, for example, https://www.techjunkie.com/disable-....

My archaic computer does not provide hyperthreading so I don't really know whether it speeds up or slows down Stockfish. You might experiment and see what your results say. But disabling hyperthreading would certainly help your overheating issues since there will be more times where portions of your core are not active. And if it also speeds up your Stockfish, that would be a win-win situation.

And win-win situations are rare. I was fortunate to experience one of them when I was designing missiles many years ago. The hardware designer responsible for the missile processor card had a choice of 2 processor chips, one which was clocked at 10 MHz and one at 12.5 MHz (I told you it was many years ago). The 10 MHz chip was cheaper and had a version that was Mil-qualified for harsh environments, something that would have been very expensive to do for the 12.5 MHz part. Still, since the hardware designer knew that software people always wanted more speed, he had based his design on the 12.5 MHz part.

But he had done timing analysis and thought that the margins for the processor accessing memory were a little bit tight and processor/memory access would not work reliably, particularly at higher temperatures. So he decided that he had to add a wait state to slow the processor down when accessing memory. His simulations indicated that this would work.

He was explaining this at a design review when I raised my hand and asked him if he had run his simulations with the 10 MHz part and he said he hadn't. I asked him to do that and when he did he found out that with the 10 MHz part he didn't have to include a wait state for memory access to have an adequate design margin. So, even though the processor was slower, the system as a whole was faster, the chip was cheaper, and it was Mil-qualified to boot.

Definitely a win-win and a good example of thinking outside the box. How many would have thought that the computer system would run faster with a slower chip? The sound you hear is me patting myself on the back as I do each time I remember this.

Aug-10-20  mel gibson: < You might experiment and see what your results say. But disabling hyperthreading would certainly help your overheating issues since there will be more times where portions of your core are not active. And if it also speeds up your Stockfish, that would be a win-win situation.>

Thanks Ayler,
I don't want to stuff around with this computer - an an i7 quad core 2600K. I'm looking to upgrade the one I have to a 16 core 32 thread Ryzen 3950X. I'm stuck in a Covid lockdown so I can't organise that yet.

I've noticed that Mil spec ships can be slower. Did you know that in space they still use the old 80486 CPUs? - but
that is to be radiation proof.

Aug-10-20  King.Arthur.Brazil: <RandomVisitor> - it is me who has to apologyze since you felt my words as directed to you. They weren't. In reality, I feel a little dispized about how eletronic is growing everywhere in such a latitude, that as bank officers were substituted by eletronic bank, shops by eletronic cameras and card readers, in all you just think, man were substituted by machines... you never imagined before, what is growing so quickly now, for everyside you look. And I saw it by several games already in Chessgames, commented in every move, by the machine. So, my commentary wasn't about you, but about how Stockfish, or others computers, are already putting away the chess players, including us, even from single chess comments. That's tragical. But it is not your fault. It is an unreversible way, I supposed it will happen soon and I saw it completely in my own incredule eyes that day. Sorry.
Aug-10-20
Premium Chessgames Member
  louispaulsen88888888: We’ll be ok King Arthur
search thread:   
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