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Rybka (Computer)

Number of games in database: 215
Years covered: 2005 to 2016
Overall record: +142 -32 =41 (75.6%)*
   * Overall winning percentage = (wins+draws/2) / total games.

Repertoire Explorer
Most played openings
B90 Sicilian, Najdorf (9 games)
C42 Petrov Defense (7 games)
D47 Queen's Gambit Declined Semi-Slav (5 games)
B28 Sicilian, O'Kelly Variation (5 games)
000 Chess variants (5 games)
D43 Queen's Gambit Declined Semi-Slav (5 games)
B51 Sicilian, Canal-Sokolsky (Rossolimo) Attack (4 games)
C92 Ruy Lopez, Closed (4 games)
C78 Ruy Lopez (4 games)
B40 Sicilian (3 games)

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RYBKA (COMPUTER)
(born 2004) Czech Republic

[what is this?]

Rybka (Czech for "little fish") is a computer chess engine designed by IM Vasik G Rajlich. It supports both single processor and SMP systems. Iweta Radziewicz Rajlich is the main tester & Hans van der Zijden is one of her operators. Jeroen Noomen & Jiri Dufek co-authored her opening book. At the WCCC (2006), Rybka, playing under the name Rajlich, tied for 2nd place with Shredder (Computer), and behind the champion, Junior (Computer). Rybka won the 15th World Computer Chess Championship in Amsterdam, 2007 and the 16th World Computer Chess Championship in Beijing, September 28th to October 5th 2008 with 8.0/9 (+7 -0 =2). During 2009-10, she also became the World Computer Speed Chess Champion.

In 2011, the International Computer Games Association (ICGA) ruled that Raljich had plagiarized two other programs, Crafty and Fruit, disqualified him for life from competing in the World Computer Chess Championship and all other ICGA events, and stripped Rybka of the championship titles it had won in 2006 through 2010.

https://www.chessprogramming.org/Ry...

Wikipedia article: Rybka

Last updated: 2018-12-03 07:14:11

Try our new games table.

 page 1 of 9; games 1-25 of 215  PGN Download
Game  ResultMoves YearEvent/LocaleOpening
1. Spike vs Rybka 1-069200515. IPCCCE39 Nimzo-Indian, Classical, Pirc Variation
2. Rybka vs Jonny 1-0212005Blitz:110'C69 Ruy Lopez, Exchange, Gligoric Variation
3. Zappa vs Rybka 0-1772005IPCCCE12 Queen's Indian
4. Rybka vs Shredder ½-½572005IPCCCB81 Sicilian, Scheveningen, Keres Attack
5. Rybka vs Argonaut 1-0372005IPCCCC68 Ruy Lopez, Exchange
6. Rybka vs Gandalf 1-0462005?B12 Caro-Kann Defense
7. Ikarus vs Rybka 0-1572005IPCCCB00 Uncommon King's Pawn Opening
8. Ktulu vs Rybka  0-1502006Sonnabend_Div.Hardware_30minD43 Queen's Gambit Declined Semi-Slav
9. Shredder vs Rybka 0-1412006WBEC13 Premier Division,C50 Giuoco Piano
10. Rybka vs Granda Zuniga 1-0472006Torre ENTEL PCSB18 Caro-Kann, Classical
11. Rybka vs M Flores 1-0252006Copa EntelE10 Queen's Pawn Game
12. R Leitao vs Rybka ½-½432006Torre ENTEL PCSD37 Queen's Gambit Declined
13. Rybka vs E Arancibia  1-0472006Copa EntelB07 Pirc
14. J Hellsten vs Rybka 0-1642006Torre ENTEL PCSD36 Queen's Gambit Declined, Exchange, Positional line, 6.Qc2
15. O Zambrana vs Rybka  0-1342006Copa EntelB41 Sicilian, Kan
16. Rybka vs E Cordova  ½-½742006Copa EntelB25 Sicilian, Closed
17. R Felgaer vs Rybka  0-1382006Copa EntelB51 Sicilian, Canal-Sokolsky (Rossolimo) Attack
18. J Alvarez Nunez vs Rybka  0-1442006Copa EntelC85 Ruy Lopez, Exchange Variation Doubly Deferred (DERLD)
19. Rybka vs L Rojas Keim  1-0522006Copa EntelD90 Grunfeld
20. Zor Champ vs Rybka 1-0872006CSS/Pal Freestyle Tourney Final (45+5)B92 Sicilian, Najdorf, Opocensky Variation
21. Ant vs Rybka 0-13420066th International CSVN TournamentA58 Benko Gambit
22. Rybka vs Deep Gandalf 1-05720066th International CSVN TournamentC42 Petrov Defense
23. Argonaut vs Rybka 0-14220066th International CSVN TournamentB50 Sicilian
24. Rybka vs Shredder ½-½6720066th International CSVN TournamentA14 English
25. Rybka vs Deep Sjeng 1-05720066th International CSVN TournamentB80 Sicilian, Scheveningen
 page 1 of 9; games 1-25 of 215  PGN Download
  REFINE SEARCH:   White wins (1-0) | Black wins (0-1) | Draws (1/2-1/2) | Rybka wins | Rybka loses  

Kibitzer's Corner
< Earlier Kibitzing  · PAGE 40 OF 79 ·  Later Kibitzing>
Nov-30-06  TefthePersian: There is no way a human can calculate like a computer, we aren't built the same. There is no chance of a human ever, ever, ever playing the way a computer does. We can learn from them, but not play like them.

WannaBe: Chess has been theoretically drawn forever. It's no suprise. Holding the draw is the problem. Regardless, a game that isn't a draw would either have to be very complicated (so the game isn't boring, with one side always winning) or ...I can't think of anything else. Non-drawn games are unfair, thus probably not fun to play.

Nov-30-06  s4life: <WannaBe: Chess has been theoretically drawn forever. It's no suprise>

Since chess hasn't been solved, one cannot say anything about the outcome of it, theoretically speaking. Hint: take a look a the go rules.

Nov-30-06  TefthePersian: <s4life>: "Since chess hasn't been solved, one cannot say anything about the outcome of it, theoretically speaking. Hint: take a look a the go rules."

Possibilities are finite, so the outcomes are finite. If by rules you mean zugzwang positions? These wouldn't be reached with perfect play by my way of thinking.

Nov-30-06  mr j: <WannaBe: chess will be proven to be a drawn game, if played correctly>

i agree! we are all just playing a complex game of tic tac toe!

Nov-30-06  s4life: <TefthePersian>

I meant it's likely that with perfect play, white would win regardless because it has the first move, just as in go. The fact that chess hasn't been solved means that theoretically speaking, nothing can be said about the natural outcome of the game.

Nov-30-06  TefthePersian: <s4life>: This just doesn't seem likely, does it? The first move advantage seems to be minimal, given all the theoretical knowledge we have thus far. If you say that nothing can be said about the perfect outcome of the game, then you are also making the statement, "it's likely that with perfect play, white would win regardless," rather out of place, don't you think?
Nov-30-06  ganstaman: Of course, we don't currently know the answer. However, something important to recognize is that no matter how illogical it may seem, and no matter how many drawn lines there are, there needs to be just 1 forced win from the start for chess as a whole to be a forced win (for whoever). Even if we can't explain what it is about the starting position at makes the win occur, its existence is explanation enough.

That said, it could just as easily be a forced draw.

Dec-01-06  s4life: <TefthePersian: This just doesn't seem likely, does it? The first move advantage seems to be minimal, given all the theoretical knowledge we have thus far>

I don't know about that.. our theoretical knowledge about chess is rather very limited, when you put it in perspective.

<If you say that nothing can be said about the perfect outcome of the game, then you are also making the statement, "it's likely that with perfect play, white would win regardless," rather out of place, don't you think?>

You are reading it totally wrong:
It's likely that white could win regardless, just as it's likely that the final result would be a draw or (less likely) a black win... we just don't know.

Dec-01-06  s4life: <ganstaman> The existence of a forced win for either side, from move 1 to finish, would imply that chess is solved... which is clearly not the case.
Dec-01-06  ganstaman: <s4life: <ganstaman> The existence of a forced win for either side, from move 1 to finish, would imply that chess is solved... which is clearly not the case.>

This is not a true statement. Chess being solved is all about us knowing the 'perfect' game and how to handle all non-perfect moves. The existence of this perfect game cares not if we know of it.

Dec-01-06  s4life: <gangstaman> But your statement goes beyond mere existence of a perfect game (we know such game exists, since chess is decidable)... it also says something about the outcome of such a game (either a black or white win). which is exactly what chess being solved means, a perfect game exists AND we know its outcome.
Dec-01-06  ganstaman: <s4life> You said that "the existence of a forced win ... would imply that chess is solved." Is that what you actually meant to say, or am I misinterpreting it somehow?

Also, how is this a response to my earlier post about the outcome possibly being different than our expectations? Or do you just enjoy talking to me (I enjoy the conversation, so it's all good)?

Dec-01-06  s4life: <ganstaman>

lots of misinterpretations going on... I was referring to practically solvable or computable when talking about chess. I rather pass on the discussion though.

Dec-01-06  spinal pat: We are talking about a savant here tef. In some cases the brains of those people are only good for 1 specific action. It's like they can use the brain like a computer (computer-like accuracy, speed, ...). So if a savant with specific interests is prone to understand these algorithms there is a chance he could beat rybka. And this is also without understanding chess! like a computer.

And still a human brain 'an sich' still beats every computer hands down because it handels data in a paralel (sp?) way. Maybe and I mean maybe when quantum computers (which will take years and years and decades and some more years...) are going to be mainstream the brain could be beaten in its possibilities.

Dec-01-06  whatthefat: <spinal pat>
Considering that engines analyze (i.e., apply their algorithm) to around 1 million positions per second, I think it's clearly beyond the capabilities of any human, even an autistic savant. Remember that the algorithm includes all sorts of things, like king safety, mobility of pieces, placement of pieces, pawn structure, etc. Perhaps a savant could apply the algorithm to a single position very quickly, like inside 1 second. But applying it to a million a second is patently ludicrous. Then there's the issue of actually training a savant anyway...
Dec-01-06  spinal pat: Indeed you can't really train a savant. But if his particular field of intrest lies in chess/chessalgorithms, I would think it would be at least interesting in what the capabilities would be.

Don't underestimate the human brain, why do you think AI isn't that great after what 50 years or so ... Even the most simple things take a @#$%load of data to process.

Dec-01-06  vspatel: Does anyone know how strong is the Rybka 2.1 demo version? Is it stronger than fritz 8?
Dec-01-06  s4life: <Don't underestimate the human brain, why do you think AI isn't that great after what 50 years or so>

I can tell you with assurance that the reason has nothing to do with the human brain being able to process more things per second than a computer..

Dec-01-06  spinal pat: s4life what do you think is the reason. Only because we still don't know how the brain exactly works?
Dec-02-06  crimsontide: Rybka playing like Petrosian in this one..

[Event "Rybka 2.2f mp testing 2"]
[Site "?"]
[Date "2006.11.20"]
[Round "23.2"]
[White "Deep Shredder 10 x64 2CPU"]
[Black "Rybka 2.2 mp x64 2CPU w/Fix"]
[Result "0-1"]
[ECO "E15"]
[PlyCount "88"]
[EventDate "2006.11.19"]
[Source "Leto"]

1. d4 Nf6 2. c4 e6 3. Nf3 b6 4. g3 Ba6 5. b3 Bb4+ 6. Bd2 Be7 7. Bg2 c6 8. Bc3 d5 9. Ne5 Nfd7 10. Nxd7 Nxd7 11. Nd2 O-O 12. e4 b5 13. O-O dxc4 14. bxc4 Nb6 15. Qc2 Nxc4 16. Nxc4 bxc4 17. Rad1 Qc7 18. e5 Rab8 19. Be4 g6 20. Qd2 Qd7 21. Qe2 Rb6 22. Rfe1 Rfb8 23. Ra1 Bb4 24. Bxb4 Rxb4 25. Red1 Rb2 26. Qf3 R8b6 27. Qa3 h5 28. Rac1 Kg7 29. Qa5 Qe7 30. a3 Bb5 31. a4 Ra6 32. Qc3 Rb3 33. Qe1 Rxa4 34. Bc2 a5 35. Bxb3 cxb3 36. Qe3 Rb4 37. Rb1 a4 38. Rb2 Bc4 39. Ra1 Bd5 40. Qd2 Qb7 41. f3 Qb6 42. Kf2 Rxd4 43. Qe3 c5 44. Rab1 Qb4
0-1

Dec-02-06
Premium Chessgames Member
  Open Defence: the free rybka getting outplayed by Toga II on my puter [Event "15 Minutes/Game"]
[Site "Engine Match"]
[Date "2006.12.03"]
[Round "1"]
[White "Rybka 1.0 Beta 32-bit"]
[Black "Toga II 1.2.1a"]
[Result "0-1"]

{1. d4 d5 2. c4 e6 3. Nc3 Nf6 4. Nf3 Be7 5. Bg5 h6 6. Bh4 O-O 7. e3 b6 8. Be2 Bb7 9. Bxf6 Bxf6 10. cxd5 exd5 11. b4 a5 (blitzed out per the opening book) 14. Ne5 (+0.03/13 25s) Qe7 (+0.20/14 28s) 15. Ng4 (+0.23/13 34s) Rd8 (+0.28/13 27s) 16. Bf3 (+0.09/12 44s) Bg5 (+0.28/13 22s) 17. Qc2 (+0.23/12 35s) Ra7 (+0.47/12 40s) 18. Rae1 (+0.15/11 32s) Qd6 (+0.06/13 24s) 19. Ne5 (+0.17/11 15s) Bf6 (0.00/14 16s) 20. Qf5 (+0.03/12 14s) Bxe5 (-0.31/13 14s) 21. dxe5 (-0.06/13 9s) Qe6 (-0.24/16 22s) 22. Qxe6 (-0.10/14 13s) fxe6 (-0.22/16 22s) 23. Bg4 (-0.11/15 25s) Kf7 (-0.24/16 20s) 24. f4 (-0.17/14 26s) Nd7 (-0.19/14 16s) 25. Rd1 (-0.11/13 25s) g6 (-0.21/14 48s) 26. Bf3 (-0.10/12 44s) Ke7 (-0.28/13 14s) 27. Na4 (-0.08/12 16s) Rf8 (-0.27/14 16s) 28. g3 (-0.06/13 16s) g5 (-0.27/13 17s)

Dec-02-06
Premium Chessgames Member
  Open Defence: continued ..
29. ♔f2 (+0.01/13 42s) ♖aa8 (-0.26/13 16s) 30. h4 (+0.01/13 20s) ♖h8 (-0.25/13 19s) 31. g4 (+0.04/11 9s) ♖af8 (-0.29/14 15s) 32. ♔g3 (-0.03/11 8s) gxf4+ (-0.24/13 13s) 33. exf4 (+0.09/12 5s) ♖h7 (-0.24/14 14s) 34. ♖de1 (+0.09/12 10s) ♖g7 (-0 16/13 10s) 35. ♖f2 (+0.05/12 13s) ♗a8 (-0.16/13 34s) 36. ♗g2 (+0.08/11 11s) ♖fg8 (-0.16/14 12s) 37. g5 (+0.04/12 9s) ♖f7 (-0.21/13 12s) 38. ♗f3 (0.00/12 18s) hxg5 (-0.21/12 11s) 39. fxg5 (+0.09/12 9s) c4 (-0.04/13 16s) 40. ♖d2 (+0.02/12 8s) ♖gf8 (-0.04/14 13s) 41. ♗d1 (0.00/13 12s) ♖g8 (0.00/12 7s) 42. ♗h5 (+0.01/12 12s) ♖f5 (-0.08/13 50s) 43. ♗g4 (+0.02/12 3s) ♖xe5 (-0.34/12 9s) 44. ♖ee2 (0.00/13 17s) ♔d6 (-0.66/12 7s) 45. ♖c2 (-0.62/13 9s) ♖xe2 (-0.61/12 8s) 46. ♖xe2 (-0.43/15 9s) ♘e5 (-0.72/12 5s) 47. ♘xb6 (-0.60/14 11s) c3 (-0.72/12 5s)
Dec-02-06
Premium Chessgames Member
  Open Defence: continued again..

48. ♖c2 (-1.23/15 1:21m) d4 (-1.40/11 6s) 49. ♘xa8 (-1.23/14 6s) ♖xa8 (-1.23/14 7s) 50. ♗h5 (-1.53/13 15s) ♖c8 (-1.45/13 6s) 51. b6 (-1.82/12 3s) ♖b8 (-1.76/12 4s) 52. ♗f3 (-2.52/13 6s) ♖xb6 (-2.02/12 4s) 53. ♗e4 (-2.35/13 3s) ♖b1 (-2.26/14 6s) 54. g6 (-1.66/12 3s) ♖g1+ (-2.26/15 7s) 55. ♖g2 (-1.90/14 3s) ♖xg2+ (-2.05/15 5s) 56. ♔xg2 (-2.16/16 4s) ♔e7 (-2.58/16 5s) 57. ♔f2 (-2.38/16 11s) ♘d7 (-2.98/15 5s) 58. ♔e2 (-2.38/14 2s) ♘c5 (-3.41/14 3s) 59. ♗c2 (-2.85/14 4s) e5 (-.04 60/12 5s) 60. h5 (-2.66/13 2s) e4 (-5.79/12 5s) 61. ♗xe4 (-5.86/14 45s) ♘xe4 (-6.58/12 5s) 62. ♔d3 (-10.13/14 23s) ♘c5+ (-10.37/9 4s) 0-1

Dec-02-06  THE pawn: <open defence> The free version is really weak. I can beat it with my chessmaster 9000.
Dec-02-06  rover: <spinal pat> I think you may be underestimating today's computers. I heard some savants are very good at arithmetics or even factoring large numbers. Yet my old 1Ghz P3 with a pretty slow algorithm finds every prime number below 1 million in less then a second.

I doubt that any human, savant or not, can do that. However if you have any evidence to the contrary, I would be very interested to hear it.

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