chessgames.com
Members · Prefs · Laboratory · Collections · Openings · Endgames · Sacrifices · History · Search Kibitzing · Kibitzer's Café · Chessforums · Tournament Index · Players · Kibitzing
 
Chessgames.com User Profile Chessforum

kutztown46
Member since Dec-26-06 · Last seen Dec-28-24
no bio
>> Click here to see kutztown46's game collections.

Chessgames.com Full Member

   kutztown46 has kibitzed 4408 times to chessgames   [more...]
   Jan-27-18 Team White vs Team Black, 2017 (replies)
 
kutztown46: team black A majority vote for 1-0 means we resign.
 
   Dec-27-16 WinKing chessforum (replies)
 
kutztown46: <WinKing> Merry Christmas!
 
   Dec-27-16 Golden Executive chessforum (replies)
 
kutztown46: Merry Christmas, <GE>!
 
   Nov-30-16 Carlsen vs Karjakin, 2016 (replies)
 
kutztown46: <If both survive the lirpa, they will continue with the Ahn'woon.> This fight is to the death!
 
   Nov-03-16 Carlsen - Karjakin World Championship Match (2016) (replies)
 
kutztown46: Does anyone know the starting time for the games?
 
   Oct-30-16 chessgames.com chessforum (replies)
 
kutztown46: Sorry if this was already covered, but will viewing of the live games of the World Championship be limited to premium members?
 
   May-20-16 chancho chessforum (replies)
 
kutztown46: Do you play bridge online at BBO? I ran into a player with a user name of "chancho58". before I had a chance to ask if it was you, he left the table.
 
   Mar-16-16 Team White vs Team Black, 2015 (replies)
 
kutztown46: Wait a minute. I've only read the first 100 pages of kibitzing!
 
(replies) indicates a reply to the comment.

Forum Central

Kibitzer's Corner
< Earlier Kibitzing  · PAGE 18 OF 91 ·  Later Kibitzing>
Nov-26-07  whatthefat: <kuztown46>

I'm very much in favour of your proposal, and the sooner the better as far as I'm concerned. I think it would revolutionize the way we organize our analysis, and it would foster new links between analysts. I also strongly support the idea of reworking the opening explorer application, as that should reduced the amount of coding required.

Nov-26-07  MostlyAverageJoe: Of course, I support the proposal, and have supported it for almost two months already: The World vs G Timmerman, 2007 :-)

Note that CG was a bit wishy-washy on that idea: chessgames.com chessforum.

Given the lukewarm response from CG, I have the same reservations as previously voiced by <sentriclecub> chessgames.com chessforum

Still, you have added much more flesh to the basic idea, so maybe they will see the merit of doing it right and here I disagree with <sentriclecub>'s idea of doing it independently from CG -- I'd vote to give them complete software specifications and let them do the implementation.

Minor coments:

1) The interface should include the ability to upload the entire line rather than branching the nodes manually, or even a small analysis tree in the same format as produced by ChessBase. The software can detect automatically where to branch.

2) I disagree with your idea <that the kibitzing area be located below, but on the same page as the diagram for that node>. This is the WORST feature of the CG's page layout. Give me the diagram on the left, and comments on the right any day. There are many websites that display a "floating" sub-window that stays on the same position in the browser window while the rest of the page can be scrolled up or down -- normally this technology is used to display some annoying ads, but it could be used in a constructive manner, too.

3) The nodes really should include engine valuation to help in decision making (even such decisions as "where to look next"), and this is really the nastiest part of the implementation, as it would need somehow to reconcile/prioritize different engines and depth of analysis done by multiple people. For more fun, note that running the same engine with different hash size may produce different valuation.

Nov-26-07  twinlark: <kutztown46>

I fully support your idea. The current system is "clunky" because of the volume of analysis and the difficulty of navigating to where the sought after anallysis is. Unfortunately, CG.com's "Search" function is not up to the job of finding moves.

I understand <sentriclecub>'s reservations, and it's slightly ironic that he is now advocating slower rollout, but (and without invalidating <sentriclecub>'s concerns in the slightest) I'm inclined to go with <whatthefat> on this one now - the sooner the better.

Nevertheless, as MAJ pointed out, there are some serious technical hurdles to overcome, not the least being reconciling the different evaluations being produced by everyone's engines, some of which are in clear contradiction.

A good AT is something the Team will adapt to quickly and easily. However, it will need frequent reminders to all players in the Team, both on the main thread and in the forums, to encourage people to take it up.

Once they do, I'm sure most people will catch on quickly, especially if it's beta tested to iron out the wrinkles.

Nov-26-07  MostlyAverageJoe: Heres a use case that needs some consideration.

------

Initial situation: There are 5 moves (10 plies) already played in the game.

First modification: in the game position, someone analyzes a move that nobody considered yet (ply 11) and posts additional 20 plies of analysis, advancing the (potential) game status to 30th ply.

Second modification: someone else follows the above line for 10 plies and branches there, continuing for another 10 plies.

------

You can visualize the resulting addition to the tree as a letter Y, with each arm/leg/branch 10 plies long.

I see two ways of presenting the analysis:

1) If each ply produces a new tree node, navigating the above would require 40 clicks: 20 to get to the end of one arm of the Y, 10 to backtrack, 10 to get to the end of the other one. Very annoying, IMO.

2) A more user friendly version would have one page at the bottom of the Y (ply 11) indicating that the next 10 plies are common to all resulting analyzed lines, and another page at the branch in the Y (ply 20), indicating that there are two variants from now on. The variants and the associated comments would be also included there. This should be it - any more pages, and the navigation takes too much time.

I would definitely prefer variant 2, requiring that the pages be generated automatically, based on the stored lines (which internally would probably be implemented as node-per-ply), so as to minimize the required navigation. This is somewhat different from the way that opening explorer works.

Nov-26-07  MostlyAverageJoe: One more issue to ponder:

Where should be the comments to the analysis atttached? At the beginning of a line, or at the end?

My suggestion: at every node in between, indicating clearly the origin of the analysis.

Consider again the Y-shaped analysis starting at ply 11 and branching at ply 20, which I described earlier.

Looking at the node for ply 20, one would see the post added in the first modification, along with a sidebar comment, indicating that this post was inserted at ply 11. The same would happen with the post added in the second modification.

In the arms of the Y, only the posts associated with the lines containing these branches would be shown.

In essence, each node would show ALL posts that included that node in the analysis, perhaps ordered from the most obsolete to the newest. For example, looking at ply 30, one would pay less attention to a post inserted at ply 20 than to a post inserted at ply 28 (accompanying a fresh analysis).

Difficulty: Suppose 24-ply analysis is inserted at node for 10th ply. A 22-ply analysis is inserted at node for 11th ply. Which one is more valid?

Nov-27-07  whatthefat: <MAJ>

I was wondering about those very situations you've given. I guess we would need to decide on the most sensible protocol, and ideally the system would somehow enforce this.

Nov-27-07  zanshin: Let me add a few more comments to the AT proposal.

1. Timing - I don't recall that <kutz> specified <when> he wanted the AT to be implemented. I have always assumed it would be after the GMT game. Like me, he doesn't like switching boats midstream. The team might embrace the AT quickly and transition from a forum-based system to AT-based, or both. But this is not within our control. I suspect that CG would take 3-4 months to program and debug the code if they gave it even modest priority.

2. Storage requirements - posts are just text and do not require much storage. I would worry more about the database that links everything together. They use MySQL which should be adequate, but I'm not sure.

3. "Anti-trolling" features - I mentioned this to <kutz> and in fact gave the exact example of Qf8+ given by <lonepsycho>. I suggested only Premium members be able to create nodes. As <whatthefat> points out, the sticky works fine. But I will point out that only Premies can edit it. I don't want to sound elitist or suggest that Premies cannot be trolls ... having an extra $25 does not guarantee intelligence or moral fiber. However, it might be a selling point for Premium membership from CG's perspective.

4. Including evaluations and lines - With all respect to <MAJ>, these sound like the bells and whistles <kutz> was afraid would begin to creep into the proposal. As you have pointed out yourself, the inclusion of evaluations is problematic considering that they are so variable. Floating subwindows might be feasible, as CG has something like them in the OE Notes feature, but I think the notes are too small. To allow navigation and posting by lines instead of indivdual moves sounds complicated for both user and programmer.

Nov-27-07  sentriclecub: Since this is a hot topic, let me put 2 comments in that fit here.

<reconciling the differences between different engines> No, that kills diversity. Include all engines and when you are at a node, you can "sort by rybka" "ascending" can be an option. Or you can sort by fritz, or you can sort by "ply-depth" "descending".

<I suggested only Premium members be able to create nodes> then we lose Rinus, who has been one of the greatest contributors in the last few days.

<lastly> I have read MAJ and Zanshin's posts and I agree with all that they say.

I would like to say that my position on this, is that if the team is on board, then I'm on board. Add me to the list of supporters. You should be able to query the data-tree (simple programming required"

Nov-27-07  zanshin: <sentriclecub: then we lose Rinus, who has been one of the greatest contributors in the last few days.>

<sentriclecub> Under my suggestion, we will not lose <rinus> or his analyses as non-Premies should still be able to kibitz. However, he will not be able to create a node.

Nov-27-07  patzer2: <Kutztown> I like your idea of an analysis tree similar to the OE. However, I would suggest that the "game-like" analaysis in the tree identify the contributor(s), date of the analysis and any programs & depth of search used in making the analysis (i.e. An alternative line of analysis in the tree could be identified as contributed by <Random Visitor, Nov-19-07 , Rybka @ 26-depth>.)
Nov-27-07  patzer2: Of course we need to consider that <chessgames.com> is not a charity, and new software features need to be items that attract and hold paying members. If the " analysis tree" does so at a cost that is not prohibitive, and provides strong useful analysis of opening lines played by the team, then CG may want to implement it. Otherwise, I'm prepared to respect whatever decision CG makes in regard to the AT suggestion.
Nov-27-07
Premium Chessgames Member
  kutztown46: Thank you to all who have provided feedback to my analysis tree proposal - very thought provoking discussion. I am going to take some notes from all the posts and I will respond as time allows.
Nov-27-07  MostlyAverageJoe: After reading other feedbacks, a couple of amendments to my previous posts:

1) Regarding the suggestions <kibitzing area be located below, but on the same page as the diagram for that node> vs <floating window>: take the page layout suggestions out of the proposal. This is not a primary concern for the analysis tree implementation. I'll resubmit the floating window idea as an unrelated enhancement (btw, the layout schema should be selectable in user's preferences rather than being imposed on everyone).

2) Evaluations are quite important to have; they are not just bells/whistles. <sentriclecub> had a good idea in his last post about handling them. BTW, by "reconciling" I did not mean "averaging" or anything else that might be seen as a diversity killer, but rather some way of presenting the evaluations in a sensible and understandable manner. My bad for being unclear.

3) Entering entire lines is important, IMO, to provide ease of use and navigation. Would you rather copy/paste entire line or enter it move-by-move?

4) Additional anti-troll measure: identify the creator of each node. This might reduce the attractiveness of posting stupid moves.

Nov-27-07
Premium Chessgames Member
  kutztown46: I'm going to split my followup comments into bite sized chunks.

Let me first address the desired timing of implementation, if the idea is accepted by cg.com. I agree with <zanshin> that it would take some months to program and test the new feature. I seriously doubt that we will see the AT in the current game. My hope was that we might have it for the start of the next game.

<whatthefat> and <twinlark>: I understand your desire to see this implemented ASAP. Thanks to both of you for your strong support for this idea.

Nov-27-07
Premium Chessgames Member
  kutztown46: While I'm talking about timing, let me next answer <sentriclecub>'s question about the timing of my proposal. It's very simple - the Thanksgiving holiday finally gave me the time I needed to sit at the computer for two hours straight and type it up. I had mentioned about a month ago that I intended to eventually author such a proposal.
Nov-27-07
Premium Chessgames Member
  kutztown46: <MAJ>

Thank you for pointing out that the analysis tree idea was posted last month in the chessgames.com forum. I do not check that forum on a regular basis and I was thus unaware of the previous dialog. When I post my proposal, I will be sure to mention it. I want to differentiate the new proposal in two ways - 1) I want to provide more detail and 2) I want the proposal to be perceived as from a group of us rather than one individual.

Nov-27-07
Premium Chessgames Member
  kutztown46: <MAJ>

Regarding placement of the kibitzing area within the AT window for each node: I really do not have strong feelings about this, although I do like your idea. The reason for the short blurb in the proposal is that <zanshin> and I had discussed this via email and another option was that the kibitzing would be on a completely separate window. I don't think that's a good idea. As long as the kibitzing is on the same page somewhere as the board, etc., I am satisfied.

Nov-27-07
Premium Chessgames Member
  kutztown46: <zanshin>, <MAJ>

Concerning anti-trolling features of the AT: After reading your comments, I think I will include the idea of identifying the creator of each node as a disincentive to silliness. As for limiting node creation to premium members, I will mention that as an option to be included at the discretion of cg.com. Of course, we should insist that any team member can kibitz at any node.

Nov-27-07
Premium Chessgames Member
  kutztown46: As <zanshin> pointed out, I am very concerned that we avoid scope creep with this proposal. Of course, we would all want the AT to have sufficient functionality to really help us. However, I think we need to be careful to not add so much to the proposal that cg.com just rejects it out of hand.

<MAJ>, you made some interesting comments about navigation within the AT. I am sympathetic to your point about avoiding an excessive number of mouse clicks. Perhaps we could request a few reasonable navigation features as follows:

1) If I remember correctly, OE provides the ability to go backwards to any point in the line by simply clicking on the move. Perhaps AT could work the same way.

2) Moving forward, we could request a button to move forward to the next branching point which would help in certain situations.

Comments?

Nov-27-07
Premium Chessgames Member
  kutztown46: I'm leaving the most difficult issues for last. <MAJ>, you suggested that the AT should accept entire lines and create all the nodes along the way automatically. Along with that, you suggest that a kibitz entered along with a line should appear at every node included in that line.

I am intrigued by these ideas, but aside from potentially increasing programming complexity, think about this: Do we really want team members being able to easily enter an entire 180-ply game with a few mouse clicks? Let's think about this. I am not adamant about this, but I lean toward the one-node-at-a-time approach. I want team members who have something to say about the position 20 nodes out to be the ones creating the nodes. Someone who spent hours analyzing a line and has interesting conclusions to report should not mind a few extra minutes to create the nodes.

With or without the ability to create multiple nodes at once, do we want the ability to duplicate kibitzes at multiple nodes? I can see where it would help us find things, but will cg.com balk at the duplication of posts?

Nov-27-07
Premium Chessgames Member
  kutztown46: <patzer2>, <MAJ>, <sentriclecub>

The inclusion of engine valuations as part of the AT has been mentioned a few times. Let me clarify what my intent was. I certainly think that engine evaluations should and will be among the most important kibitzes that will be posted at the various nodes of the tree. In fact, I would be very disappointed if team members would not post evaluations from all the different engines we use.

HOWEVER, it was not my intent to request any kind of special fields to dispay engine evaluations. It was also not my intent at nodes where there are multiple candidate moves entered on the AT, to attempt to somehow rank the moves.

I would hope and expect that one of the first kibitzes at every node once we are out of the opening would be an engine evaluation, which WOULD rank the moves. This would hopefully be followed by evaluations from other engines.

BTW, <sentriclecub>, we agree on this: if there are <n> plausible moves at a certain position, the engine output should show <n + 1> moves, so the reader can clearly see where the dropoff is.

Nov-27-07
Premium Chessgames Member
  kutztown46: <sentriclecub>

Let me address my last post of the afternoon to you. I am very pleased that despite your initial misgivings, that you are now in support of this proposal. As I mentioned to you over a month ago, I support the idea of an analysis tree. You are now clearly seeing the depth of my support and also that many others on the team support the idea, if properly implemented.

If you had not brought the idea up, we would not be going down this path. Hopefully, we will succeed in getting cg.com to implement this proposal. Even if the finished product does not conform in all respects to what you originally had in mind, you should enjoy a special measure of satisfaction, having been the one who first brought it up.

Nov-27-07  zanshin: <1) If I remember correctly, OE provides the ability to go backwards to any point in the line by simply clicking on the move. Perhaps AT could work the same way.>

This is correct. When you are traversing down an opening line, the moves are created at the top and you can click on a past move to take you to the relevant point in the OE. However, once you do so, all moves after that are erased. I guess this is not a problem when you are exploring an opening, but in a game, the moves become set afer they have been made. So you should be able to traverse forward as well as back.

I still have some reservations about posting entire lines. Look at the current flare-up on the main GMT page about posting pgns.

Nov-27-07  sentriclecub: <patzer2: <Kutztown> I like your idea of an analysis tree similar to the OE. However, I would suggest that the "game-like" analaysis in the tree identify the contributor(s), date of the analysis and any programs & depth of search used in making the analysis (i.e. An alternative line of analysis in the tree could be identified as contributed by <Random Visitor, Nov-19-07 , Rybka @ 26-depth>.)>

4 steps ahead of you
check out zanshin's profile
why not realize what we have?
this will be what happens if our team doesn't quite catch on. We'd have to plan and execute a massive education effort. (and especially for people that recently join the GMT game)

Nov-27-07  sentriclecub: <the date of the analysis> lol
Jump to page #   (enter # from 1 to 91)
search thread:   
< Earlier Kibitzing  · PAGE 18 OF 91 ·  Later Kibitzing>

NOTE: Create an account today to post replies and access other powerful features which are available only to registered users. Becoming a member is free, anonymous, and takes less than 1 minute! If you already have a username, then simply login login under your username now to join the discussion.

Please observe our posting guidelines:

  1. No obscene, racist, sexist, or profane language.
  2. No spamming, advertising, duplicate, or gibberish posts.
  3. No vitriolic or systematic personal attacks against other members.
  4. Nothing in violation of United States law.
  5. No cyberstalking or malicious posting of negative or private information (doxing/doxxing) of members.
  6. No trolling.
  7. The use of "sock puppet" accounts to circumvent disciplinary action taken by moderators, create a false impression of consensus or support, or stage conversations, is prohibited.
  8. Do not degrade Chessgames or any of it's staff/volunteers.

Please try to maintain a semblance of civility at all times.

Blow the Whistle

See something that violates our rules? Blow the whistle and inform a moderator.


NOTE: Please keep all discussion on-topic. This forum is for this specific user only. To discuss chess or this site in general, visit the Kibitzer's Café.

Messages posted by Chessgames members do not necessarily represent the views of Chessgames.com, its employees, or sponsors.
All moderator actions taken are ultimately at the sole discretion of the administration.

Participating Grandmasters are Not Allowed Here!

You are not logged in to chessgames.com.
If you need an account, register now;
it's quick, anonymous, and free!
If you already have an account, click here to sign-in.

View another user profile:
   
Home | About | Login | Logout | F.A.Q. | Profile | Preferences | Premium Membership | Kibitzer's Café | Biographer's Bistro | New Kibitzing | Chessforums | Tournament Index | Player Directory | Notable Games | World Chess Championships | Opening Explorer | Guess the Move | Game Collections | ChessBookie Game | Chessgames Challenge | Store | Privacy Notice | Contact Us

Copyright 2001-2025, Chessgames Services LLC