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Magnus Carlsen vs Levon Aronian
Candidates Match: Aronian - Carlsen (2007) (rapid), Elista RUS, rd 10, Jun-03
Queen's Indian Defense: Kasparov Variation (E12)  ·  1-0
ANALYSIS [x]

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Kibitzer's Corner
Jun-03-07  Billy Ray Valentine: I know this is only a rapid game, but I'd love to see this one annotated...
Jun-03-07
Premium Chessgames Member
  Eyal: 82...Qc1+?? loses, whereas 82...Qg1/e1/g2/e4/a8 are all tablebase draws. In a way, this is Carlsen's revenge for Aronian vs Carlsen, 2006, where he lost to Aronian in a tablebase drawn rook endgame...

Jun-03-07
Premium Chessgames Member
  Peligroso Patzer: To put this game in historical perspective for those who consult this page in the future, this was the fourth rapids game (25 min. + 10 sec.) from the tie-break that was played earlier today to decide this match after each player went +2 -2 =2 during the regular phase.

Carlsen was trailing 2.0 - 1.0 in the rapids match, so this was a must-win game for him. By winning this game, he forced the match to go to a blitz (5 min. + 10 sec.) stage, which Aronian won 2.0 - 0.

Jun-03-07  mazetas: I watched this game on playchess and it was the most exciting game on the candidates series. The way that this kid played the endgame (no matter if Aronian could hold the draw if he was playing the right moves) was marvellous.
Jun-04-07  Karpyan: I just don't understand why Aronian kept seemingly playing for a win. Q+P endgames are notoriously difficult especially with minutes on the clock - it nearly cost him dearly. It was incredibly exciting though.
Jun-04-07  micartouse: Seeing this time trouble disaster suggests a few ways to approach the difficult study of Q+P v. Q. First, for either the White King or Pawn to advance requires that he stop checking. This buys time for Black to achieve his best defensive position (if he knows it).

I guess Black doesn't need to rush to the back rank with his king.

Also, perhaps only the positions with the pawn on the 6th or 7th rank need to be studied, and these can be used as target positions. So it's not necessary to memorize positions where the pawn hasn't yet advanced.

Jun-05-07  aragorn69: Magnus's father's comment on this game and the general atmosphere at the time: <In the final rapid game Magnus chose a slow set-up to try to outplay Aronian. An what a game! Aronian played well and white did not have much of an advantage. The unbalanced position offered some possibilities and when Magnus found Bxb5 followed by the double threat if mate and attack on b5 with Qe5 the game was borderline between draw and winning for white. Anonian managed to force Magnus to give up the b-pawn, leaving only the g-pawn in the queen ending. Theoretically a draw but hard to defend. And when Aronian made the decisive mistake of checking on c1, Magnus is winning. The other two tie break matches were finished by then and the audience gave Magnus quite an applause. I'm also told emotions were running high on ICC and other sites.>

Source: http://blog.magnuschess.com/

Jul-03-07
Premium Chessgames Member
  Peligroso Patzer: <Eyal: 82...Qc1+?? loses, whereas 82...Qg1/e1/g2/e4/a8 are all tablebase draws. In a way, this is Carlsen's revenge for Aronian vs Carlsen, 2006, where he lost to Aronian in a tablebase drawn rook endgame...>

In an attempt to learn something from this endgame, I have concluded that in the following position (after 82. Kg5):


click for larger view

the key square is f6, and, in particular, the possibility for White to force a trade of Queens by checking on that square. In addition to the way this factor determined the outcome after the game continuation (82. ... Qc1+?), it would have been the key idea after such a move as 82. ... Qf3? (allowing 83. Qe8+ ... 84. Qg6+ ... and 85. Qf6+ (winning). In a few lines (after 82. ... Qh2, for example), the possibilty of a White Queen check from h6 is what is critical.

Jul-03-07
Premium Chessgames Member
  Peligroso Patzer: Of the various losing moves (after 82. Kg5), the one that is most tenacious (or at least “least bad”, in that it takes White more moves to win than after any other losing move) is 82. … Qb1. Since this move does not allow White to force a Queen trade by checking on either of the dark squares f6 or h6, it might be difficult to see quickly that 82. .. Qb1? loses, but, in fact, this is so. After 82. … Qb1?, White’s winning procedure is as follows: 82...Qb1? 83.Qe8+ Kg7 84.Qe7+ Kg8 85.Qe6+ Kg7 86.Qf6+ Kh7 87.Qh6+ Kg8 88.Qg6+ (forcing the trade of Queens and winning).
Nov-25-11  frogbert: wrongly classified, correct is rapid.
Sep-07-15  Red Card: There were 2 3-fold reps in this game. Move 50 White, move 50 black. Aronian could have taken a draw on either one. It wouldn't make sense for Carlsen to take it, because he needed a win. Carlsen should not have offered the 3-fold reps and was lucky Aronian missed them.
Sep-13-18
Premium Chessgames Member
  cormier: <46. Qe7 Kh6 1> 47. Qf8 Kh7 <48. Qe7 Kh6 2> 49. Qe5 Kh7 <50. Qe7 Kh6 3> threefold repetion is a draw
Sep-13-18
Premium Chessgames Member
  cormier:


click for larger view

Analysis by Houdini 4: d 32 dpa done

1. = (0.00): 82...Qe4 83.Qc8+ Kg7 84.Qc7+ Kg8 85.Qb8+ Kg7 86.Qa7+ Kh8 87.Qa1+ Kh7 88.Qc3 Qg6+ 89.Kf4 Qd6+ 90.Kf3 Kg6 91.Qc2+ Kg7 92.Qc4 Qd1+ 93.Ke3 Qd6 94.Qe4 Qa3+ 95.Ke2 Qa6+ 96.Kd2 Qa2+ 97.Ke3 Qa3+ 98.Ke2

2. = (0.00): 82...Qa8 83.Qd4+ Kg8 84.Qc4+ Kg7 85.Qc7+ Kg8 86.Qd6 Qa7 87.Qg6+ Kh8 88.Kh5 Qh7+ 89.Qh6 Kg8 90.g5 Qf7+ 91.Qg6+ Kh8 92.Kh6 Qf8+ 93.Kh5 Qf7 94.Kh6

3. = (0.00): 82...Qe1 83.Qc8+ Kh7 84.Qc7+ Kg8 85.Qd8+ Kh7 86.Qd5 Qc1+ 87.Kf6 Qc3+ 88.Kf5 Qc8+ 89.Ke5 Qxg4 90.Kf6 Qg7+ 91.Kf5 Qf8+ 92.Ke6 Qg8+ 93.Ke5 Qxd5+ 94.Kxd5

4. = (0.00): 82...Qg1 83.Qe8+ Kg7 84.Qe5+ Kg8 85.Qd5+ Kg7 86.Qb7+ Kf8 87.Qe4 Kg7 88.Qg6+ Kh8 89.Qf6+ Kg8 90.Qd8+ Kg7 91.Qf6+ Kg8 92.Qd8+

5. = (0.00): 82...Qg2 83.Qe8+ Kg7 84.Qe7+ Kg8 85.Qd8+ Kg7 86.Qd6 Kg8 87.Qb8+ Kg7 88.Qd6 Kg8

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