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Eugene Aleksandrovich Znosko-Borovsky vs Arthur John Mackenzie
Weston (1924), Weston-super-Mare ENG, rd 7, Apr-24
Spanish Game: Closed Variations (C84)  ·  1-0



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Given 20 times; par: 39 [what's this?]

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Kibitzer's Corner
Premium Chessgames Member
  wwall: Is 25...Ng7 and 26...Re6 any better?

Perhaps 26...Rb8, aiming for 27...b4.

After 29.Ng4, White threatens 30.Qxd8 and 31.Nf6+

Can Black play 29...Qc7 instead?

After 30.Qxe7, if 30...Rxe7 31.Nf6+ Kh8 32.Nxd7

Premium Chessgames Member
  Octavia: if 25...Ng7 26.Bc5 (threatens to win the exchange)Re6 28 Qh4 Rfe8 29. Ng5 The threat of mate wins the exchange after all.

Chernev, in Logical chess, move by move, actually said: "...will win the rook at e6." But R, B, N or P can take the N.

May-26-18  thejack: Didnīt 27.Ng5 win instantly?
Jan-18-21  joeld: Chernev included this as game 7 of Logical Chess. I don't think this game is appropriate as one of the earlier games of a beginner book as it has too much maneuvering. Chernev would be required to add much more analysis than he does to explain Black's alternative defenses, and it's also not immediately clear why White's moves are the most "logical" way to proceed with the attack.
Premium Chessgames Member
  fredthebear: So many chess writers, including Chernev at times, confuse "spectacular" or "fascinating" with "beginner." The game above is a bit too busy for a beginner to comprehend easily.

An Invitation to Chess (with Kenneth Harkness), and Chess in an Hour (with Frank J. Marshall) are Chernev's beginner books. Logical Chess, Move by Move is for advanced beginners who have worked on tactics, understand what a combination is, and need some positional understanding, some chess principles to play by. Most of Chernev's books are intermediate level IMHO, to be read after Fred Reinfeld publications.

Another case in point... why is Adolf Anderssen's "Immortal Game" put in so many beginner's books? A beginner cannot really appreciate it -- giving away all that material. Beginners need short, simple traps and blunders, and puzzles with mostly empty boards, not build ups to fiery combinations.

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