KEG: Post II
12... Re8+
13. Bc2 Nc6
 click for larger view14. Bd2
14. Kf1 or 14. Nf3 would be faster.
 click for larger view14... Nd4
This only speeds the end. If Napier wanted to play on, he might have tried 14...Bf5 or 14...Bg4, not that the outcome would have likely been any different. 15. Ba5!
Allowing White to pin the Black Knight on d4.
15... b6
16. Rd1
16. 0-0-0 would also have been crushing.
The position after 16. Rd1 was:
 click for larger view16... Re4
16...bxB 17. RxN+ would not have been much better. 17. Nxb6
Even faster would have been 17. Bc3.
The position after 17. Nxb6 was:
 click for larger viewAt this point, with the game pretty much decided, the accounts of the game vary. I will give the moves as they appear in the Tournament Book, rather than those that appear on this site. The accounts merge at White's 21st move (i.e., at the time that Black resigned): 17... Bg4
Neither this, nor 17...Ba6 (the move recorded on this site) or 17...Kc7 (arguably "best") offer any real hope for Black. After 17...Bg4 the position was:
 click for larger view18. RxN+
18. Nd5+ is even more devastating, but the text likewise left Black without hope. 18... RxR
19. BxB Re4+
Since 19...axN would run into 20. Bxb6+ winning the Black Rook. 20. Be2 axB
21. Bxb6+
 click for larger view1-0
Once White picks up the Black Knight on h1, he will have three minor pieces and two or three Pawns (including three passed pawns on the Queen-side) for the Black Rook. Not surprisingly, Napier decided to call it a day at this point. |