ARCHIVED POSTS
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Sep-27-15
 | | offramp: Fast servers have ruined world tennis and chessgames.com. |
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Sep-27-15
 | | Annie K.: We've really got to stop not meeting like this. ;s |
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| Sep-27-15 | | zanzibar: <offramp> ! |
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| Sep-27-15 | | MarkFinan: Alien Math.. Thank you for that. You've no idea how much that resembles someone I know. |
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Sep-27-15
 | | MissScarlett: <Small comment: you had a couple of games ending like this 38. Nh6+ Kf8 39. Rxh7 (.../1-0)
That confuses our software, it's not even regarded as legitimate PGN. Preferred is this:> Yes, I couldn't quite recall the protocol. I'm sure I submitted a game Capablanca-Wainwright which bore the offending appendage, but hasn't appeared. Could you check for it? Incidentally, I believe I mentioned it before, but including ... means the game is treated as having been annotated. |
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| Sep-27-15 | | zanzibar: <MissS> ... = annotated?! I would have thought it more natural to indicate that the game continued (so there are missing moves in the PGN) with the final result as given. |
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Sep-27-15
 | | MissScarlett: That's what is does indicate. of course, but my point is that the software here treats any text within the PGN field as 'annotation' and marks the game thus. If you get my drift... |
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| Sep-27-15 | | zanzibar: <MS> I see... all PGN comments/annotations go inside curly brackets { } (which need weird html escapes to show up in a CG comment, since we're lacking verbatim formating (aka pre-formatting I think)). |
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Sep-27-15
 | | WannaBe: Left bracket is { right bracket is } Example: { ...25 Nxd5 26. cxd5 bxd5 { ... 26 Qxd5?? } 27. Bxf6! } |
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Sep-27-15
 | | chessgames.com: Actually there is a built-in trick to the kibitzing: if you type two braces in a row, it shows up as one. It works very simply: {{ comments }}
shows up as
{ comments } |
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| Sep-28-15 | | zanzibar: <wannabe> thanks, I generally use the & lbrace ; or
& rbrace ;
notation.
Of course, now I forget what the names for the square brackets are, hmmm, wonder if [[ and ]] work the same as { }? (Nope, not exactly). <chessgames> you've heard me say it before, and I'm sure this isn't the last time either, but we need a simple preformat escape for comments. Pleeze? |
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Sep-28-15
 | | MissScarlett: <I'm sure I submitted a game Capablanca-Wainwright which bore the offending appendage, but hasn't appeared. Could you check for it?> This was a request requiring an answer...
Another thing - when editing games collections, the process of re-ordering games is sub-optimal, to say the least, because the numbering for the other games is not automatically corrected. By way of example, if I want to move a game from the bottom to the top of the collection, I change the order number from, say, 20 to 1. But this act doesn't change the corresponding order of all the other games, i.e., what was 1 doesn't become 2, 2 doesn't become 3, etc., etc.. Excuse the prolixity if you understood my point right away, but experience around these parts suggests that it's best to spell everything out. |
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Sep-29-15
 | | chessgames.com: <Miss S> I located the Wainwright game and it's in the db now. <Another thing - when editing games collections, the process of re-ordering games is sub-optimal, to say the least, because the numbering for the other games is not automatically corrected.> True enough. A workaround is to take a trick from old BASIC programming, and number everything by 10s. So instead of 1, 2, 3, 4, 5 you have 10, 20, 30, 40, 50. Then if you ever want to insert a game between 20 and 30 you can number it 25. Clunky workaround, I know, but it works. As it stands there is no rule against two games having identical priorities. It's hard to me to imagine a system where renumbering would happen automatically and still be guaranteed to give the results that the user intended. When it sees two games with the same priority how does it know which one to keep the same and which one to renumber? Sure, we could assume that the one just edited by the user is the one to keep the same, but the problem would then cascade to the next number. <zanzibar> You mean an all-purpose escape, like the Unix backslash? So \{ would show up as { and so forth? Or do you mean a way to force the insertion of a newline character, like typing <br> to prove you really know what you're doing? Both are valid ideas. |
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Sep-29-15
 | | Annie K.: <cg: <A workaround is to take a trick from old BASIC programming, and number everything by 10s. So instead of 1, 2, 3, 4, 5 you have 10, 20, 30, 40, 50. Then if you ever want to insert a game between 20 and 30 you can number it 25. Clunky workaround, I know, but it works.>> Hmm, I'm with <MissS> on this one. :) It would be a lot of work for collection owners to start manually renumbering every single game in every single collection (so they'll be "by 10s"), instead of just letting the automatic numbering do its job, just in case someday another game or two might need to be added somewhere high up. :s Could we work with fractions istead in the current system? I mean - I had this feature on another site - if I numbered a new item in a list as "0.5", the program knew to sqeeze it into first place, or if I numbered two new items "3.4" and "3.5", they were squeezed in between 3 and 4, in the correct mathematical order, but then the whole list was renumbered to turn into round numbers again. I don't know how the program there worked, but maybe it will help just to know that it could be done. ;) |
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| Sep-29-15 | | gauer: Another way to trick the "order" column (the one that only the user (or maybe some admins, too) sees, in editing mode in a (current status of a) cid like Game Collection: 2001 American Continental championship is that not only can 2 or more entries have the same node (!) order number (so my first few games have an "order" each of 1, then later some with 2, etc (which might be more efficient of using the BASIC's goto labeling trick). But also, if a person has a (round.table) value (like 3.5 for round 3, 5th available board assignment) in the order column, it accepts (!) it, and returns a side-effect value of <not> 3.5 there, but 3.50 (!). Not much to complain about with it, but that seems to be how it works, and arranges the 3.5 just beyond the few values of 3 (or in my case, a 1.1 got placed from the <originally first> order value position to one of the ones following the 1 value position of those in that order (that list is also not yet completely sorted, so hopefully one who looks at what I see that you don't see locally can figure out what seems to be going on - yeah, clear as mud). |
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Sep-29-15
 | | keypusher: By the way, I enjoy the pgn4web analysis board, but on my iPad or iPhone it reloads after a few moves, saying there is an error has occurred on the page. Is there any fix for that? |
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Sep-29-15
 | | WannaBe: Re: Re-Numbering game.
Logically the programming would not be that difficult. If the number in the box changed, then you'd check if the new number if higher or lower than the old number. Then you'd insert and re-order.
I don't know how CG.com's current implementation and database setup, it may cause (heavy) database change on the back-end if someone have a big collection. e.g. if (new number) < (old number) {move this game to new number slot, move all others down one} else
{
move this game to the new slot, move games above the number up, until you reach the old number} |
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Sep-30-15
 | | chessgames.com: <my iPad or iPhone it reloads after a few moves, saying there is an error has occurred on the page.> Really? I've never heard of that until now. Can you be more specific as to what it says? Are you sure it happens on all games or maybe you found a malformed PGN? <Logically the programming would not be that difficult.> Maybe you're right but here's how I see it. Suppose you have a collection of "famous matches" like this: 1 - Spassky vs Fischer
2 - Capablanca vs Alekhine
3 - Kasparov vs Karpov
Now suppose you add a new #2, Nimzowitsch vs Tarrasch. Would it show up before or after Capablanca vs Alekhine? Perhaps the rule could be that whatever game is being added is given top priority and then the others cascade (2 becomes 3, 3 becomes 4, etc.) Even then, some people use the priority to make things chronological, so if the game is played in 1982 it's given a priority of 1982. Of course that means that games in the same year are arbitrarily ordered. In that case you would not really want it to renumber anything, because the ordering was done with a specific intention. |
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Sep-30-15
 | | keypusher: <chessgames.com: <my iPad or iPhone it reloads after a few moves, saying there is an error has occurred on the page.> Really? I've never heard of that until now. Can you be more specific as to what it says? Are you sure it happens on all games or maybe you found a malformed PGN?> I don't think it is the pgn, as it has happened over half a dozen games. Eventually, it resets to the original position with a message at the top: "A problem occurred with this webpage so it was reloaded." I just timed it, took about a minute and a half. It doesn't seem to happen with my PC at work or with my Mac laptop at home (though it analyzes very slowly on the Mac for some reason). |
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| Sep-30-15 | | zanzibar: <chessgames> Sorry for delay... I think a general purpose verbatim mode would be best, like <pre>
type normal ascii here, spaces and everything is copies over in monospaced font... </pre>
The <pre></pre> tags are almost universal now (though I'd accept alternatives). We could then get tables aligned, FEN, PGN included properly, etc. etc. A little slice of heaven right here in the forum! |
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| Sep-30-15 | | zanzibar: As for numbering games...
We have floating point numbering, so the user can easily insert the game exactly where desired. What is missing is a normalize/renumber button, where they could convert to sequential integer numbering automatically. |
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Sep-30-15
 | | WannaBe: <keypusher> Using my iPad, running iOS 9.0.1 I selected today's puzzle game, using pgn4web selected position 23. Kh2 and hit e8 square. A separate tab opened and on the bottom said Nd5 Rb1 b6 Rf5 Ka8 etc... Did not encounter an error message or page. |
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Sep-30-15
 | | chessgames.com: <We have floating point numbering, so the user can easily insert the game exactly where desired.> Bless you, I totally forgot about that upgrade. I must have made it a few years back to address exactly this issue. So my "count by tens" approach is totally unnecessary now. You are right, to make it ideal we should have a button that reorders everything with counting numbers: 1, 2, 3, 4, etc. |
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Sep-30-15
 | | keypusher: <WannaBe: <keypusher> Using my iPad, running iOS 9.0.1 I selected today's puzzle game, using pgn4web selected position 23. Kh2 and hit e8 square.
A separate tab opened and on the bottom said Nd5 Rb1 b6 Rf5 Ka8 etc... Did not encounter an error message or page.> Well, that just hurts my feelings and deepens my sense of inadequacy. |
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Sep-30-15
 | | WannaBe: <keypusher> what iOS version(s) are you running on the iPhone and pad? |
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