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Stockfish (Computer)
Stockfish 
 

Number of games in database: 380
Years covered: 2009 to 2024
Overall record: +53 -84 =243 (45.9%)*
   * Overall winning percentage = (wins+draws/2) / total games.

Repertoire Explorer
Most played openings
E15 Queen's Indian (25 games)
C67 Ruy Lopez (12 games)
E17 Queen's Indian (12 games)
A17 English (11 games)
C11 French (10 games)
C65 Ruy Lopez, Berlin Defense (8 games)
A10 English (7 games)
C02 French, Advance (7 games)
E16 Queen's Indian (7 games)
D16 Queen's Gambit Declined Slav (6 games)

RECENT GAMES:
   🏆 TCEC Season 26 - Balanced Lines Bonus
   LCZero vs Stockfish (Aug-01-24) 1-0
   AnMon vs Stockfish (Sep-22-21) 0-1, rapid
   Stockfish vs Houdini (Jun-18-21) 1-0, rapid
   LCZero vs Stockfish (Jun-27-20) 1-0
   Stockfish vs LCZero (Oct-29-19) 1-0

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STOCKFISH (COMPUTER)
(born 2008) Norway

[what is this?]

Stockfish originated as a fork of Tord Romstad's Glaurung (Computer), improved by Marco Costalba, Romstad and Joona Kiiski. It is now developed by the Stockfish community, using Gary Linscott's Fishtest testing framework to test new code.

As of 2016, Stockfish is one of the two strongest chess engines in the world, with Komodo (Computer), and the strongest open-source engine. It won TCEC season 6 in 2014, defeating Komodo in the superfinal.

Stockfish runs on Linux, Windows or Mac OS X platforms, as well as mobile platforms such as the iPhone, iPad and iPod touch. Various installations have supported set-ups such as 8 Gbytes for a hashtable with an 8-core processor under its UCI protocol.

Official website: http://www.stockfishchess.com

SmallFish app for iPad/iPhone with iOS 8.0 or later: https://itunes.apple.com/us/app/sma...

SmallFish for iOS 6: https://itunes.apple.com/us/app/sma...

Stockfish 2.0.1, operated by User: kutztown46, played in the CG.com Masters - Machines Invitational (2011) as Kutztown46 / Stockfish.

https://www.chessprogramming.org/St...

Wikipedia article: Stockfish (chess)

Last updated: 2018-12-03 07:10:17

Try our new games table.

 page 1 of 16; games 1-25 of 380  PGN Download
Game  ResultMoves YearEvent/LocaleOpening
1. Stockfish vs Rybka 0-17820093rd WCRCCD14 Queen's Gambit Declined Slav, Exchange Variation
2. Stockfish vs Crafty  1-0742013nTCEC - Stage 1A10 English
3. Stockfish vs Rybka  1-0662013nTCEC - Stage 1B53 Sicilian
4. Stockfish vs Critter  ½-½672013nTCEC - Stage 2aA10 English
5. Critter vs Stockfish ½-½562013nTCEC - Stage 2aA10 English
6. Stockfish vs Rybka  0-1532013nTCEC - Stage 3B33 Sicilian
7. Stockfish vs Chiron  1-0522013nTCEC - Stage 3C12 French, McCutcheon
8. HIARCS vs Stockfish 0-1542013nTCEC - Stage 3A52 Budapest Gambit
9. Stockfish vs Rybka 1-0422013nTCEC - Stage 4B03 Alekhine's Defense
10. Houdini vs Stockfish  0-1872013nTCEC - Stage 4C18 French, Winawer
11. Rybka vs Stockfish  ½-½422013nTCEC - Stage 4B03 Alekhine's Defense
12. Stockfish vs Houdini  0-1762013nTCEC - Stage 4 - Season 1C70 Ruy Lopez
13. Houdini vs Stockfish  ½-½412013nTCEC - Superfinal - SeasonD45 Queen's Gambit Declined Semi-Slav
14. Stockfish vs Houdini  ½-½612013nTCEC - Superfinal - SeasonD45 Queen's Gambit Declined Semi-Slav
15. Houdini vs Stockfish ½-½692013nTCEC - Superfinal - SeasonE15 Queen's Indian
16. Stockfish vs Houdini ½-½872013nTCEC - Superfinal - SeasonE12 Queen's Indian
17. Houdini vs Stockfish 1-0532013nTCEC - Superfinal - SeasonD98 Grunfeld, Russian
18. Stockfish vs Houdini  ½-½562013nTCEC - Superfinal - Season 1D99 Grunfeld Defense, Smyslov
19. Houdini vs Stockfish  ½-½602013nTCEC - Superfinal - Season 1B04 Alekhine's Defense, Modern
20. Stockfish vs Houdini ½-½1092013nTCEC - Superfinal - Season 1B04 Alekhine's Defense, Modern
21. Houdini vs Stockfish  1-0672013nTCEC - Superfinal - SeasonE04 Catalan, Open, 5.Nf3
22. Stockfish vs Houdini  ½-½602013nTCEC - Superfinal - SeasonE04 Catalan, Open, 5.Nf3
23. Houdini vs Stockfish  ½-½802013nTCEC - Superfinal - SeasonC14 French, Classical
24. Stockfish vs Houdini ½-½592013nTCEC - Superfinal - SeasonC14 French, Classical
25. Houdini vs Stockfish 1-0792013nTCEC - Superfinal - SeasonA10 English
 page 1 of 16; games 1-25 of 380  PGN Download
  REFINE SEARCH:   White wins (1-0) | Black wins (0-1) | Draws (1/2-1/2) | Stockfish wins | Stockfish loses  

Kibitzer's Corner
< Earlier Kibitzing  · PAGE 7 OF 15 ·  Later Kibitzing>
Dec-05-16
Premium Chessgames Member
  AylerKupp: <zanzibar> Not much work on my part, most of it was done by Stockfish 8, and it neither gets tired or complains. :-) But, yeah, I don't trust ANY computer line until I've checked it manually to verify that it does not adversely suffer from the horizon effect. This can be done by sliding forward but that requires some time as well as thought, both of which I usually have in short supply.

So, as a shortcut I do what I call "leaping" forward; I simply restart the analysis at the position given by the end of the line. My objective is not, as in sliding forward, to find the best line but just to see if the engine's initial evaluation was reasonable. If after leaping forward the resulting evaluation of the new final position is similar to the original evaluation's final position, then I believe that I can conclude that the initial evaluation was reasonable. But if the two evaluations are greatly different, then I know that the original evaluation was suspect (possibly as a result of too aggressive pruning of the search tree) and that forward sliding is needed to determine where the engine went wrong. I can then do a binary-like search (restarting the analysis at the position after 1/2 of the moves were played) and checking that evaluation, and then if necessary restarting the analysis again after either 1/4 or 3/4 of the moves were played until I find the engine's error.

As far as the lack of symmetry after 1.e4 e6 2.d4 d5 vs. 1.d4 e6 2.e4 Nf6 remember that chess engines are notoriously non-deterministic; if you run an analysis of a given position on the same computer and to the same depth, both the line evaluations and move ranking are very likely to be different, particularly if during transpositions the evaluations are close. And if the evaluations are close then the move rankings will easily change at each search ply. So, after 1.d4 e6, Stockfish 8's evaluations of 2.c4 and 2.e4 were very close (and, in fact, both 2.Nf3 and 2.Bf4 crept in as one of Stockfish 8's top 3 choices), so whichever of White's second move is evaluated the highest highly depends on the search depth.

For example, at d=30 the evaluations were 2.c4 [+0.09], 2.e4 [+0.06], and 2.Nf3 [0.00]. The [0.03] centipawn evaluation difference between 2.c4 and 2.e4 has no practical significance but the engine can only select one move as being "best" so it selects the one with the highest evaluation, 2.c4 in this case. And, if two (or more) moves having the same evaluation, it typically selects either the first of those moves found in its search tree or the last move found in its search tree, so the selection is also engine dependent.

And at d=31 the move rankings were reversed; 2.e4 was evaluated at [+0.04] and 2.c4 was evaluated at [+0.02] so again the evaluation differences were not significant. But at this search depth Stockfish 8 evaluated 2.Nf3 as better than either of them, [+0.10]. Again an insignificant difference but Stockfish had to pick one of the 3 moves as being "best", so at this depth it chose 2.Nf3. And at d=32 2.c4 was once again on top with an evaluation of [+0.12] compared to 2.Nf3's [+0.10] and 2.e4's [+0.09].

I suspect that similar considerations arise after 1.e4 e6 2.d4 but I'm too lazy to check it out.

It's like the weather in some parts of the world. If you don't like it at this moment, wait a little while, it will be different. For example, if you want to find out the weather patterns in Zanzibar, check this site: https://www.expertafrica.com/zanzib.... Particularly convenient to know if you want to time your visit to the wildebeest and other migrations.

Dec-05-16  zanzibar: <So, as a shortcut I do what I call "leaping" forward; I simply restart the analysis at the position given by the end of the line.>

I like to do walkthroughs - i.e. rather than trust the algorithm to find a line all the way out to n-ply, let it go to (n-m)-ply. Take the best move and repeat. I think this is a more effective way to run for a fixed about of time.

I agree with most of the commentary about the asymmetry, it was an funny point to note about how engines work.

OK, thanks for the reply - I really got a kick out of the last paragraph about Zanzibar!

Dec-06-16
Premium Chessgames Member
  AylerKupp: <zanzibar> Oh, I agree about restarting the engine at (n-m)-ply, that's the basic forward sliding approach. And, if you make m = n -1 than that's like having an engine (or different engines) play a game or doing forward sliding one move at a time. In a recent Team game I named this method a "creeping barrage" in reference to trench warfare during WW I when a teammate used it to try to find the best move from any given position.

Yes, I figured that you would like the reference to Zanzibar. :-)

Dec-06-16  zanzibar: Maybe this is ignorant, but what is the optimal strategy to use an engine for actual game play?

There must be a better strategy than to just divide the time limit by the number of moves and uniformly play out the game, regardless of complications on the board.

(I obviously realize that computers burn the road up calculating tactics - which is the typical challenge for humans).

Dec-06-16  Appaz: <zanzibar> You can read a little about it here: https://chessprogramming.wikispaces...
Dec-06-16  zanzibar: <Appaz> I just took a look, but there's little, if any, discussion of the actual algorithms used - specifically for engine play.

There is mention of Hyatt's formula for Cray Blitz (somewhat an old example), and it seems to just use the simple minded approach mentioned above(*).

(*) With the finesse of factoring out the book moves, an obvious improvement.

Dec-06-16  zanzibar: I wonder if engines have any idea of criticality - e.g. if there could be a metric suggesting a position deserves extra time to ponder vs. other positions.
Dec-06-16  Appaz: <zanzibar> The basic algorithm is probably very simple, as you said, TimeLeft/NumberOfMovesToTimeControl, but obviously with some adjusting parameters.

For example, I would expect that if the PV gives a worse score than the current position, then more time is used.

Once I saw a nice article on this but I couldn't find it right now.

Things will also be complicated when the engine is running several threads and Sf had a bug in TCEC Season 8 were it used some milliseconds to much because of the overhead when killing its threads and lost on time.

Google "stockfish time management bug tcec 8" to read more about this.

This is a science of its own and good time managment will be a major factor for an engines playing strength. Stockfish has had some major improvements in this area the two last years, so you should be able to find some stuff over at the support and discussion pages for it.

Dec-07-16  zanzibar: I suppose another simple-minded approach would be to somehow fold the calculation depth into a feedback loop of some kind or another.

Not sure how much time/energy I have for pursuing the material in the links <Appaz> mentions (thanks), but it struck my curiosity for a moment.

Reminds me a little of the problem of scheduling in computer OS theory.

Mar-27-17
Premium Chessgames Member
  tamar: Stockfish currently beating Houdini 4 Pro
at odds of two pawns (a and h pawn versus Houdini without castling rights)

I would not have thought two pawns could be overcome, but the engine makes almost instant use of the open files! http://www.viewchess.com/cbreader/2...

Mar-27-17  blackdranzer: Nerds !
Mar-27-17  Appaz: Thanks!
Jun-25-17  scholes: Latest version of stockfish and Komodo are playing a 150 games match on 32 core hardware at time control 60 minutes + 15 seconds.

Games are broadcast live here

http://www.fastgm.de/pgn4web/live1....

Jun-25-17
Premium Chessgames Member
  offramp: It's good to see that Houdini is completely to the vesher's around taken beink.

At the moment I think it is winning +21 -6 with about a thousand 150-move draws.

And Stockfish is the FREE program and Houdini is the one that costs $$$£££$$$!!!

Jun-26-17
Premium Chessgames Member
  offramp: There is a lot of unusual/mind-bending chess in these games against Houdini. Here is one oddity.
[Event "Test"]
[Site "FastGM"]
[Date "2017.06.25"]
[Round "102"]
[White "Komodo 11.01 64-bit"]
[Black "Stockfish 170606 x64"]
[Result "1/2-1/2"]
[ECO "C41"]
[WhiteElo "3000"]
[BlackElo "3000"]
[PlyCount "87"]
[EventDate "2017.??.??"]
[TimeControl "3600+15"]

1. e4 e5 2. Nf3 d6 3. d4 exd4 4. Nxd4 Nf6 5. Nc3 Be7 6. Bf4 0.38/27 123 Nc6 -0.38/31 188 7. Qd2 0.42/29 119 O-O -0.35/35 321 8. O-O-O 0.23/28 60 Nxd4 -0.37/37 373 9. Qxd4 0.36/28 47 Be6 -0.43/33 209 10. Kb1 0.41/28 75 a6 -0.31/31 63 11. Bc4 0.35/29 202 Nd7 -0.17/28 57 12. Nd5 0.40/29 208 b5 -0.14/31 166 13. Be2 0.48/27 42 Re8 -0.24/26 11 14. Nxe7+ 0.49/29 62 Qxe7 -0.32/33 195 15. Rhe1 0.47/29 92 Rab8 -0.33/31 137 16. Bg3 0. 48/30 180 f6 -0.25/33 156 17. f4 0.60/29 99 a5 -0.08/31 42 18. Bf3 0. 51/30 159 a4 -0.12/31 55 19. Qb4 0.47/28 131 Bf7 -0.08/29 45 20. Bg4 0.37/29 185 h6 -0.08/33 114 21. h4 0.21/28 126 Be6 0.00/31 34 22. Bf3 0.36/27 37 Bf7 0.00/33 52 23. h5 0.24/31 191 c5 0.00/34 54 24. Qd2 0. 23/29 41 Rb6 0.00/36 20 25. Bg4 0.16/31 130 Reb8 0.00/37 56 26. Bh4 0. 19/28 41 Qe8 0.00/34 72 27. Qe2 0.00/29 32 b4 0.00/29 13 28. Bf2 0.13/ 30 65 a3 0.00/38 113 29. b3 0.00/31 40 Ne5 0.00/40 42 30. Bf5 0.00/32 42 Bxh5 0.00/30 77 31. g4 0.00/33 33 Bf7 -0.18/30 10 32. Bg3 0.00/30 29 Ng6 0.00/33 90 33. Qd2 0.07/31 130 Ne7 0.00/35 75 34. g5 0.00/32 52 Nxf5 0.00/36 12 35. exf5 0.00/33 38 Qc8 0.00/41 81 36. gxh6 0.00/35 47 gxh6 0.00/40 55 37. Bh4 0.00/37 46 Qxf5 0.00/43 49 38. Qg2+ 0.00/39 47 Kh8 0.00/43 16 39. Re7 0.00/42 59 Rg8 0.00/47 47 40. Qh1 0.00/42 65 Rg7 0.00/47 13 41. Qa8+ 0.00/44 82 Rg8 0.00/50 98 42. Qh1 0.00/45 94 Rg7 0.00/50 10 43. Qa8+ 0.00/41 54 Rg8 0.00/52 92 44. Qh1 0.00/50 122 3-fold repetition 1/2-1/2

The last few moves:


click for larger view

40...Rg7
41. Qa8+.


click for larger view

41...Rg8
42. Qh1 Rg7
43. Qa8+ Rg8
44. Qh1 ½-½

Long tentacles!

Jun-26-17
Premium Chessgames Member
  Tabanus: Transposing lines:

1. [+0.06]: 1...e6 2.c4 Nf6 3.Nf3 b6 4.a3 Bb7 (as if 1.d4 e6 2.e4 is worse)
3. [+0.11]: 1...Nf6 2.c4 e6 3.Nf3 b6 4.a3 Bb7

Jun-28-17  WorstPlayerEver: Stockfish (White) totally busts the Nimzo here:

1. d4 Nf6 2. c4 e6 3. Nf3 Bb4 4. Bd2 Qe7 5. g3 Nc6 6. e3 +0.31/34 189 6... Bxd2 -0.18/30 99 7. Nfxd2 +0.32/35 130 7... e5 -0.14/32 120 8. d5 +0.34/33 104 8... Nb8 -0.15/29 59 9. Nc3 +0.37/33 523 9... a5 -0.13/30 103 10. Bd3 +0.30/32 257 10... d6 -0.10/29 99 11. f3 +0.29/31 107 11... Bh3 -0.09/31 145 12. Qe2 +0.31/35 196 12... h5 -0.14/32 351 13. O-O-O +0.40/31 109 13... Na6 -0.14/31 54 14. Bc2 +0.45/32 169 14... g6 -0.19/28 36 15. a3 +0.26/33 333 15... Nc5 -0.13/32 147 16. Kb1 +0.22/33 225 16... Kf8 -0.11/30 125 17. e4 +0.22/33 77 17... Kg7 -0.11/27 53 18. Nb3 +0.23/32 294 18... Nxb3 -0.05/31 50 19. Bxb3 +0.23/35 135 19... c6 -0.05/32 43 20. Bc2 +0.20/35 83 20... cxd5 -0.08/31 155 21. exd5 +0.25/29 45 21... Qc7 0.00/31 43 22. Rhe1 +0.23/32 57 22... Rac8 -0.05/31 82 23. Bd3 +0.12/28 7 23... Nd7 0.00/32 38 24. Nb5 +0.33/33 80 24... Qb6 0.00/34 38 25. Qe3 +0.27/33 46 25... Rhd8 0.00/36 59 26. Qg5 +0.29/28 8 26... Nc5 0.00/38 95 27. Bc2 +0.24/35 98 27... Re8 0.00/39 134 28. Rg1 +0.31/31 24 28... Na6 0.00/39 112 29. g4 +0.58/32 35 29... hxg4 0.00/37 65 30. Bd3 +0.43/33 7 30... e4 0.00/38 122 31. fxe4 +0.54/35 46 31... Nc5 -0.09/38 182 32. Qe3 +0.77/32 22 32... Qd8 -0.14/36 76 33. Qd4 +0.81/31 98 33... Re5 -0.32/38 322 34. Bc2 +0.75/34 62 34... Qe7 -0.33/37 73 35. Rd2 +0.75/36 47 35... Kg8 -0.38/32 34 36. Nc3 +0.66/33 16 36... Nd7 -0.38/35 89 37. Rf2 +0.75/35 63 37... Nf6 -0.38/36 255 38. Bd3 +0.81/38 20 38... Nd7 -0.38/37 32 39. Ka2 +0.81/40 33 39... Nc5 -0.38/35 34 40. Rg3 +0.81/40 102 40... Qg5 -0.38/31 24 41. Rg1 +0.81/39 48 41... Rce8 -0.39/34 52 42. Rd1 +1.09/34 59 42... Ra8 -0.39/35 65 43. Rdd2 +1.13/34 15 43... Qe7 -0.45/33 42 44. Rf4 +1.03/38 49 44... Rc8 -0.51/32 74 45. Bc2 +0.96/36 95 45... Rf8 -0.54/31 25 46. Rff2 +0.96/35 32 46... Ra8 -0.65/33 191 47. Rf4 +0.96/38 35 47... Rf8 -0.71/29 29 48. Re2 +0.96/38 15 48... Kg7 -0.71/32 46 49. Qd2 +1.10/29 13 49... Qd8 -0.71/32 58 50. b3 +1.12/28 23 50... Nd7 -0.66/27 13 51. Nb5 +1.07/30 36 51... Qb6 -0.59/26 16 52. Qc3 +1.11/34 58 52... Nf6 -0.37/25 12 53. Bd3 +1.07/27 4 53... Nd7 -0.41/25 11 54. Rd2 +1.10/31 21 54... Qe3 -0.47/28 19 55. Rff2 +1.06/32 34 55... Qb6 -0.54/29 15 56. Bc2 +1.05/30 19 56... Nf6 -0.53/28 33 57. Kb2 +1.01/30 14 57... Rc8 -0.56/30 48 58. Bd3 +1.05/30 15 58... Nd7 -0.68/30 36 59. Rf4 +1.21/26 7 59... f6 -0.70/30 24 60. Nd4 +1.29/28 8 60... Nc5 -0.70/30 8 61. Ka2 +1.22/28 2 61... Rf8 -0.72/30 20 62. Re2 +1.21/32 21 62... Kg8 -0.76/28 13 63. Bc2 +1.29/32 19 63... Qd8 -0.78/30 54 64. Rff2 +1.29/31 30 64... Kf7 -0.81/28 14 65. Kb2 +1.21/32 15 65... Qb6 -0.81/31 18 66. Qe3 +1.35/26 6 66... Nd7 -0.81/28 7 67. Rd2 +1.27/24 2 67... Rh8 -0.82/32 27 68. Qg3 +1.30/31 12 68... Ke7 -0.83/30 15 69. Ne6 +1.51/25 8 69... g5 -0.82/31 15 70. Nd4 +1.49/30 13 70... Kf7 -0.82/28 8 71. Qe3 +1.49/33 15 71... Kg6 -0.83/28 8 72. Rde2 +1.49/32 12 72... Ra8 -1.05/28 25 73. Nb5 +1.49/34 16 73... Ra6 -1.08/28 28 74. Qg3 +1.49/34 15 74... Kg7 -0.98/27 15 75. Qd3 +1.49/36 13 75... Kf7 -1.02/26 14 76. Qc3 +1.49/34 32 76... Nf8 -0.92/27 21 77. Nd4 +1.49/35 11 77... Nd7 -1.02/26 15 78. Re3 +1.49/30 19 78... Ra8 -1.04/26 7 79. Kb1 +1.49/35 15 79... Rae8 -0.92/27 6 80. Ka2 +1.49/33 29 80... R8e7 -0.82/25 14 81. Rd2 +1.49/29 13 81... Kg7 -1.09/26 21 82. Rg3 +1.56/28 11 82... Kf8 -1.24/24 16 83. Qe3 +1.72/25 11 83... Re8 -1.32/25 20 84. Ne6 +1.79/26 7 84... Kg8 -1.55/27 17 85. Qxb6 +1.68/25 4 85... Nxb6 -1.48/28 8 86. Bd3 +1.81/28 12 86... Kf7 -1.43/26 16 87. b4 +2.23/28 29 87... Rc8 -1.52/26 18 88. bxa5 +2.86/25 7 88... Nd7 -2.45/28 12 89. Rb2 +2.97/28 13 89... Rxe6 -2.28/27 6 90. dxe6 +2.91/26 3 90... Kxe6 -2.30/28 6 91. Rxb7 +3.20/29 28 91... Nc5 -2.41/28 16 92. Rb5 +3.37/31 33 92... Rh8 -2.97/28 19 93. Kb2 +3.64/29 7 93... Kd7 -3.04/28 12 94. Kc3 +3.89/27 16 94... Kc7 -3.20/29 22 95. Rg1 +4.04/28 10 95... g3 -3.48/32 27 96. hxg3 +4.14/27 4 96... Bd7 -3.43/30 11 97. Bc2 +4.39/30 35 97... Rh3 -3.71/31 25 98. Rbb1 +4.49/28 8 98... Bc6 -3.75/29 7 99. Rbe1 +4.47/26 4 99... g4 -3.70/32 11 100. Re3 +4.64/28 10 100... Rh5 -3.65/29 10 101. Rf1 +4.84/29 17 101... Nd7 -3.76/31 7 102. Rf5 +5.04/26 7 102... Rh8 -4.01/28 11 103. a4 +5.06/24 3 103... Rh6 -4.30/28 16 104. Rf4 +5.26/32 8 104... Ne5 -4.68/27 14 105. a6 +6.22/27 33 105... Kb6 -5.08/27 20 106. Re1 +6.45/27 9 106... Kc7 -5.27/29 17 107. a7 +6.87/26 11 107... Rh3 -5.59/30 13 108. Rg1 +6.79/23 2 108... Kb6 -6.69/27 14 109. Rxf6 +7.50/25 10 109... Kxa7 -6.86/28 9 110. Rxd6 +7.62/22 3 110... Nf3 -7.38/29 21 111. Rb1 +9.36/26 9 111... Rxg3 -7.94/27 10 112. e5 +9.99/23 5 112... Rh3 -10.05/28 18 113. e6 +13.94/24 13 113... Be8 -11.87/28 42 114. Kb4 +30.13/25 14 114... Rh2 -19.09/25 15 115. Bf5 +56.47/24 11 115... Ra2 -250.00/32 8 116. Kc5 +128.40/32 11 116... Re2 -250.00/35 28 117. Rd8 +128.45/33 42 117... Nd4 -250.00/31 5 118. Rxe8 +M12/56 9 118... Nxf5 -250.00/30 24 Black resigns

Jun-28-17  WorstPlayerEver: Next game (136) Stockfish plays the Nimzo with Black and seems to neutralize White's position quite quickly:

1. d4 Nf6 2. c4 e6 3. Nf3 Bb4 4. Bd2 Qe7 5. g3 Nc6 6. Nc3 +0.29/30 92 6... Bxc3 -0.21/35 205 7. Bxc3 +0.23/30 46 7... Ne4 -0.31/27 15 8. Qc1 +0.22/32 209 8... O-O -0.17/30 61 9. Bg2 +0.35/28 58 9... d6 -0.20/31 54 10. d5 +0.22/30 126 10... Nd8 -0.13/34 227 11. Nd2 +0.23/28 169 11... Nxc3 -0.21/36 145 12. Qxc3 +0.30/28 50 12... e5 -0.13/32 23 13. O-O +0.26/28 95 13... f5 -0.06/33 120

Jun-28-17  WorstPlayerEver: After 14. c5


click for larger view

Jun-28-17  WorstPlayerEver: Stockfish immediately went aggressive by playing 16... h5

14. c5 +0.27/29 241 14... Nf7 -0.11/31 182 15. Rac1 +0.23/31 171 15... b6 -0.10/30 69 16. b4 +0.15/28 104 16... h5 -0.07/31 328 17. Nf3 +0.30/26 123 17... bxc5 -0.04/27 207 18. bxc5 +0.30/24 54 18... f4 0.00/29 64 19. Qa3 +0.23/26 71 19... a5 0.00/29 78 20. Rc4 +0.32/27 63


click for larger view

Jun-28-17  WorstPlayerEver: Gonna be a draw:

20. Rc4 +0.32/27 63 20... Bb7 -0.15/30 137 21. Rd1 +0.28/30 157 21... Ba6 -0.08/33 110 22. Re4 +0.22/29 63 22... fxg3 -0.29/29 16 23. hxg3 +0.31/28 34 23... Qf6 -0.08/31 91 24. Rf1 +0.22/26 45 24... Bc8 -0.20/28 38 25. Qc3 +0.21/28 192 25... Ng5 -0.08/31 56 26. Nxg5 +0.25/27 43 26... Qxg5 -0.03/32 141 27. Kh2 +0.20/30 257 27... Bf5 0.00/34 234 28. Rh4 +0.28/30 98 28... e4 0.00/40 107


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Jun-29-17  WorstPlayerEver: If someone's interested... another exciting game:

1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6 5. Nf3 O-O 6. Be2 e5 7. O-O Nc6 8. d5 Ne7 9. Ne1 Nd7 10. f3 +0.56/34 328 10... b6 -0.57/29 314 11. Rb1 +0.62/32 207 11... Nf6 -0.58/29 192 12. Nd3 +0.68/28 65 12... Nh5 -0.58/27 99 13. g4 +0.60/29 112 13... Nf6 -0.67/28 67 14. Rf2 +0.62/28 83 14... h6 -0.43/27 116 15. h4 +0.91/32 135


click for larger view

http://www.fastgm.de/pgn4web/live1....

Jun-29-17  WorstPlayerEver: Curiosity; after 15... Nd7 16. Rg2 Black has moved their Queen Knight 5 times out of 15 moves:


click for larger view

Jun-29-17  WorstPlayerEver: Game 148 (or 149,150 lol) after 39... Rc8-g8, don't you think there are still a lot of errrz to make in this postion?


click for larger view

Jun-29-17  WorstPlayerEver: PS still to recognize the KID here. Komodo-Stockfish
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