< Earlier Kibitzing · PAGE 42 OF 914 ·
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Feb-07-09
 | | Phony Benoni: <whiteshark> Did you have my forum confused with the Louis F Stumpers page? I have no idea how many angels can text message on the head of a PIN. |
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Feb-08-09
 | | SwitchingQuylthulg: <Phony Benoni: Posting the solution is always allowed!> Good. I'm used to the totalitarian regime at <malthrope>'s forum where one posts the solution at his peril. This time, it goes 1.Kf5 a8N 2.Ke6 Ka7 3.Kd7 b8B 4.Kc8 Nb6#. I like it too - I've always had a soft spot for problems with 1.a8N for some reason... |
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Feb-08-09
 | | Phony Benoni: <SwitchingQuyithulg> The two underpromotions come as a startling surprise. I imagine most solvers would spend their time wondering why they couldn't find a mate with two queens. Posting solutions doesn't bother me as long as there is a bit of a time lag so that people can actually try to solve the problem on their own. Maybe there could be a second forum with solutions only. I've tried something like that by posting problems in the Café with answers here, but things just get buried too quickly over there. Maybe this one will be a bit tougher for you. It's by Hegerman, and is <Helpmate in 5>.
 click for larger view |
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Feb-08-09 | | acirce: Ah, helpmates. Used to be my favourite kind of compositions for quite some time. Single-solution helpmates is actually the less common form, I believe. There are usually two or more solutions from the same position, or they take the form of "twins" (like in other kinds of problems) - you change a little detail in the position and the new position has a solution of its own. Of course, these are intended solutions, not cooks. Point is that the whole composition is supposed to be something bigger than just the sum of its parts. Usually there is a common theme to the solutions, tying them together, but occasionally it's basically the other way around - the <contrast> is so big that <this> is what makes it so impressive. Anyway, here's a cutie one-solution helpmate in 3 - I suppose it might be a bit tricky:  click for larger view(György Páros, 2nd Honorable Mention, Magyar Sakkvilág 1929 [Version]) |
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Feb-08-09 | | acirce: BTW, it looks like Shinkman corrected his problem by simply turning the position upside down: http://www.softdecc.com/pdb/search.... ..and this way it is computer tested and found to be correct. |
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Feb-08-09
 | | Phony Benoni: <acirce> Thanks for the link to that site. It will be something to explore when I'm in the mood to spend some time with problems. Which may be very soon if I can't figure out the Páros helpmate! |
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Feb-08-09 | | acirce: I gave up on Hegerman's helpmate, maybe too early, and checked the solution. It's neat, even if not that spectacular, and exemplifies a very common theme. |
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Feb-08-09 | | crawfb5: Ok here are a couple of problems I ran across in a recent quiz. Not being a particularly good solver, it took me some time to finally stumble upon the solutions. #1: From the starting position, construct a helpmate in 6, with the final move being 6 gxf8=N#. #2: Reach the following position after Black's 4th move:  click for larger viewSolutions posted in my forum.
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Feb-08-09
 | | Phony Benoni: Well, I gave up on the Páros and looked in the database <acirce> cited. Of course it wasn't there, but I did find a similar position that steered me in the right direction: <1.b1N Bc1 2.d1N Bf4 3.f1N Qa2#> I felt the solution would have something to do with mate along a light-squared diagonal, but couldn't put it together without the clue. |
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Feb-09-09
 | | SwitchingQuylthulg: I think I got the 5-mover:
1.Kg4 h8Q 2.Kf5 Qa8 3.Kf6 Qh1 4.Kg7 Qxa1+ 5.Kf8 Qh8#
Funny thing is, the mate on h8 was the first idea to strike me upon seeing the position yesterday, but late in the evening with a sleepy mind I couldn't bring it about and wasted time excluding everything else. And there was a lot of "everything else"...
Indeed, I think the spectacularity of this one lies mainly on just how many tries get you nearly there. |
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Feb-09-09 | | acirce:  click for larger view(C. J. Feather, Arbeiter-Zeitung (Wien), 1975)
Helpmate in 2 moves, 2 solutions. |
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Feb-09-09 | | acirce: <crawfb5> Ah, proof games! Also a genre I love :-) Sometimes they are really difficult ones, sometimes basically impossible to solve, hardly even meant to be solved, but when you see the solution, you just go: "what the...?" Often it involves a striking paradox, such as 'wasting' many moves with one single piece only to have it return to its starting point, etcetera, or one that your #2 exemplifies in a simple form. |
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Feb-09-09
 | | Phony Benoni: <SwitchingQuylthulg> You got the 5-mover all right. Maybe the theme is old hat, but it made me chuckle and that's what counts. <acirce> The Feather three-mover: (a) <1.Qc2 Bd3+ 2.Kxd3 Re3#> (b) <1.Qa5 Rb5 2.Kxb5 Bd3#> The second line strikes me as especially surprising, though it was easy enough to find once you get part (a). I can grasp the theme, but it's hard to put into words! |
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Feb-09-09 | | acirce: <Phony Benoni> Yup, exactly. The two solutions are complete thematic echoes of each other, just that the rook and the bishop exchange roles. The role of the queen is in both cases really only that of a blockader, and if it had been a pawn, White could simply have played, for example, Re8 Kb5 Bd3# or Bf3 Kd3 Re3#. As it is, the rook and the bishop have to sacrifice themselves for the greater good... If there had just been one of these solutions, one would have thought it amusing, of course, but it would not have counted as anything much special in the world of chess compositions. It's that the idea is realized twice in different but exactly similar ways (and the fact that the construction is so light - the board is not crammed with pieces) that makes it a gem, and it is a pretty good example of the point I was making in my first post about helpmates in general. It is SLIGHTLY disturbing to me that the bishop move in your first solution is with (double) check, but such things are trifles. |
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Feb-09-09
 | | WannaBe: I hear they are deporting liberians, are you next ?? http://www.cnn.com/2009/US/02/09/li... |
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Feb-09-09
 | | Phony Benoni: <WannaBe> Naw. They're going in alphabetical order, so they have to get rid of all the Libertarians first. |
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Feb-14-09
 | | Phony Benoni: Looks like the helpmate flare-up died out in a hurry! Not surprising; I'm too easily distracted to stick with anything for long. For example, I feel like jumping to proof games for a minute. As <acirce> stated, the really complicated ones can be nearly impossible to solve. However, the simpler kind can be attractive to the average player. I posted a few of these back in the Café a couple of years ago (starting with Kibitzer's Café), but here's one which wasn't in that bunch. White's first four moves are <1.f3, 2.Kf2, 3.Kg3, 4.Kh4>. Black delivers mate on his fourth move. Reconstruct the game. (Technically, I guess there's a dual solution, but it doesn't affect the play. If this be a hint, make the most of it.) |
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Feb-20-09
 | | Phony Benoni:  click for larger view
White mates in three. Good luck. |
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Feb-20-09
 | | WannaBe: Isn't the game pretty much over after 1. Ne4+ (??), I'd resign if I'm black... =) |
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Feb-20-09
 | | Phony Benoni: I've deleted that unnecessarily sarcastic comment. After all, I ouldn't solve it myself, so I have no right to laugh at others. Instead, I'll be constructive and offer a hint. 1.Ne4+ would be mate if on the knight didn't block the bishop from guarding f5. Maybe you can arrange for the bishop to reach a square where Ne4+ won't block it... |
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Feb-21-09 | | acirce: <Phony Benoni> I finally solved that 4.Kh4 problem (no, I did not spend the whole week working on it). Took a lot of time to get the right idea, but once you find it it seems obvious. |
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Feb-21-09
 | | Phony Benoni: <acirce> Yes, that 4.Kh4 problem took me a few concentrated hours before I had that "Oh, of course!" moment. By the way, don't take the mate in three too serioiusly. I suspect it's a mid-to-late 19th century problem, so anything goes keywise. |
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Feb-21-09
 | | SwitchingQuylthulg: 1.f3 e6 (1...e5 of course being the dual) 2.Kf2 Qf6 3. Kg3 Qxf3+ 4.Kh4 Be7# |
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Feb-22-09
 | | Phony Benoni: <SwitchingQuylthulg> Exactly. Why is ...Qxf3+ so hard to see? As for the three-mover, the solution begins <1.Qxh5 gxh5 2.Bh7>. Not up to current standards, I'm sure, but let me tell you where it came from. Here in Detroit, the huge used bookstore is John R. King. You know the kind of store I'm talking about; a city block square, two or three stories tall, seemingly built of books instead of bricks and mortar. I don't get down to the main store often, but they have a small branch not far from my house where I browse on occasion. Recently, I found <200 demanding chess puzzles>, edited by Martin Greif (New York : Sterling, 1996). The blurb on the back cover, taken from the introduction, is worth quoting as a fine example of advertising copy written by somebody who knows just enough about chess to have no idea of what they're saying: <"Checkmate" is where you want to have your opponent, in these 200 brain-teasing chess puzzles. Try all of these gripping, grueling, and teeth-grating end games, in which a checkmate, or mate, is required in two, three, four, or more moves. You are shown the board with pieces in fixed positions, and given the number of moves in which you must trap the opponent's King in check. Because you are playing as both players, seeing the game as both black and white, you're forced to play both aggressively and defensively, honing your endgame skills from both sides. Since the end of the game is the most critical phase of chess, successful end-game players have a tremendous advantage over opening- and middle-game specialists. Included in the puzzles are Pawn endings, Rook and Pawn endings, Queen endings, Queen and Pawn endings, and minor piece endings. Enjoy end games full of excitement, color, brillance, and subtlety. Accept these challenges and you'll be on your way to victory!> As it turns out, the positions are all composed direct mate problems and have nothing to do with end games as such. There are no sources or authors given, just the description "classic chess problems". I also enjoyed the last paragraph of the introduction: <Finally, several of the puzzles are not only tricky in their own right, but tricky by design--that is, while the correct solution might call for, say, four moves, you might in fact give mate in only thee. The challenge lies in finding the stipulated number of moves, even if there is an easier way! With this caveat in mind, enjoy these 200 classic chess challenges to the full.> So some of the problems are cooked, but this is actually a plus due to the added difficulty! I'm not a big fan of problems in general and the old-style type in particular; I can never seem to get a handle on the right idea. Besides, life is too short to spend it solving four-movers. But I may post a few more just for laughs. |
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Feb-23-09
 | | SwitchingQuylthulg: Does that book, by any chance, include this little gem? click for larger viewMate in 4
Cook
Special Commended, NN-400 Jubilee Tourney, 2nd millennium AD |
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