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David Bronstein vs Alexander Kotov
Budapest Candidates (1950), Budapest HUN, rd 3, Apr-14
Semi-Slav Defense: Marshall Gambit. Main Line (D31)  ·  1-0


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Given 3 times; par: 43 [what's this?]

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Kibitzer's Corner
Sep-12-05  Resignation Trap: Botvinnik had some lukewarm comments to make on this game in his personal notebook on Bronstein: "Triangle with e4. Kotov took the d4 pawn. In analysis 'Br' had prepared the pretty move 12. Qd2!, which led to great complications. Kotov became rattled and essentially lost within six moves, but needlessly - he probably stood no worse. 'Br' was in his element and played 2-3 moves ahead accurately and energetically. Not a bad game, although with a whiff of the coffee house."
Aug-18-08  Marmot PFL: The story begins with this game - Bronstein vs Kotov, 1948, in which Kotov thought for quite a while and traded bishops on move 6. His trainer, Simigin, said "Why didn't you take his QP? After all we analyzed that line right down to the last move!" So here he did...he said the game was a painful lesson and from then on he avoided highly analyzed variations. Kotov said 12.Qd2 was not a surprise, the move they overlooked was 17.Ne5!
Aug-18-08  suenteus po 147: <Marmot PFL> Bronstein vs Kotov, 1948
Dec-07-08  Everett: "...played 2-3 moves ahead accurately and energetically..." very much like Karpov at his best, as described by Kramnik in this interview...

"Karpov is a chess player of a great number of short, two to three move combinations."

Oct-06-10  morphynoman2: Why not 14... Qg2?

I think the most unaccurate move is 17... Bd7. 17... f6 was imposed.

May-06-11  LIFE Master AJ: This is game # 23 (pg. # 52) of the book, "The Golden Dozen," by Irving Chernev.


May-06-11  LIFE Master AJ: Black is mated!
May-06-11  LIFE Master AJ: Author's at work.

"The Sorcerer's Apprentice," versus "Think Like a Grand-Master."

Sep-10-12  backrank: <morphynoman2: Why not 14... Qg2? I think the most unaccurate move is 17... Bd7. 17... f6 was imposed.>

17 ... f6 loses quickly to 18 Qh3!!

click for larger view

18 ... fxe5 (18 ... Rh8 19 Ng6+ or 18 ... Rg7 19 Qh6) 19 Qxh7+ Kf8 20 Bh5

click for larger view

20 ... Rg7 21 Qg8+ Rg8 22 Qf6#

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14 ... Qg2, however, has to be considered.

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After 15 cxd5 (is there anything better?) exd5! 16 Qe3+ (to give the white king the square d2) Be6 17 Rg1 Qxg1+ 18 Nxg1 Rxg1+ 19 Kd2 Black is better off than in the game:

click for larger view

This line doesn't look convicing to me. Any improvements?

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