< Earlier Kibitzing · PAGE 5 OF 5 ·
|Jul-27-14|| ||chrisowen: I waste f7 slip g5 down glib mister tease a wave cover I f2 a key left shuffle came light toe favour a d8 off snip done deal in focus jip a g5
knight f7 line guiven hope for bed e4 as I a 11.Ng5 catch on suddenly all blacks pieces bar one: |
rook f5 sweet addle join the party to free hunt a king c5 bishop eddy a wave do knight did aka rally the math gives a gaunt figure f7 load off old gains to duff up bishop borough gentle f7 taken on d8 gee I think black rough change up ride a lion castle gg he glean enough call in da hood a sac 13...Bf2+ a biff alive no more mate in 13 or so affable fine band have hod carrier thick chance to escape at h3 ground down douche bag look castle a f8 speculate to accumulate frame at bridge the gap a f5 at f3 later hive mind to dolly up mix a boot in a boon as carry the drive and f4 dive a loon to lambast retire one d5 horse a capture up head h5 maybe oodles to play with about looses la boon d5 concrete plan to mate seems holes abound a dolt and jolt a loop 14.Kh3 d6+ backed ogle a mint blow:
away the cobwebs at see I jostle a pinbeyond the hint vision a rook and bishops combo a neck tie down monarch at h3 feed a fade difficult to see all a doors 15.e6 Nf4+ good hoof land lubbers haves even days and won weak king placement back blubb ever tickle d8 off a knight fond d5 you fold in frig at enact rook enter riff f5 I later see f4 rigid knight off I fabled 16.Kg4 Nxe6 mate in 10 too I against 17.Nxe6 mate in four try have better attack was cannon f7 in ogle a fervious form in a tour hold a flights 17.Nf7 delays the inevitable on again cycle one free gun a monarch in range took a lengthy 17.Nf7 mate in 10 still best chance castigated cub hole d5 light has ascendancy another bind I capture 17...Bxe6+ again beeline yeah again yet struck up holy clean water e6 folds around clean kill fine roi nt ment epi centre coolgift horse e6 he eg hoof around fares hilight in sifted I harangue 18.Kg5 Rf5+ go boggle how to escape towers clutch and live bishops dead to the wall h5 come like a bog it zip in zag as have feels feint touch augment gold fetch in a while fiefdom castle up rode a fine effect rook wins too fare port f5 in convene free aorta shuffled over straight rides on call up I wag monarch effect cook the goose a gargantua
19.Kg4 h5+ wins huffle as looms large gives:
dispatch put away h5 all up because quarter d8 back in time step to the plate again nifty ramble give a lane aid go ok line low good the games up ply solid feld give spark it stripe c8 in elevates saves eg ment dour
energy rates I encircles 19...h5+ or ace in h3 the pack a foilable fetch at:
rook mission over reign on his parade bull shine on heads holds high man he efface up a horror as light where can he evade the checks are here to
stay be effigy rotes e6 double trouble money bags h5 and rook f5 a need folds one more step try rush in rides and slides off etc rook focus afar from torn down 20.Kh3 Rf3#
|Jul-27-14|| ||scutigera: I finally register my account, pay my dues, and the very next week I solve my first Sunday puzzle ever! Try it yourselves, kids! It could happen to *you*...|
|Jul-27-14|| ||Cheapo by the Dozen: Black is up 2 pawns, but is poised to lose material, so some kind of combination seems called for.|
Lines that start with Qh4+ and Bf2+, in either order, seem to run afoul of g3.
h5 just seems to leave time for h4, and White's king has a hidey-hole.
Ne6 interferes with Bf2+
But suppose Black just lets the queen go, with 12 ... O-O. The only try I see to decline the queen while still coming out well in material is
13 Qxd5 Rxf7
14 Qxc5 Qg5+
15 Kh3 d6+
Oops. It seems White had better accept the queen. That leads us to
12 ... O-O
13 Nxd8 Bf2+
14 Kh3 Ne3
Black wants to push the d-pawn with discovered check, but he can't do so immediately because of the e6 interposition. White now needs to save his queen, or else get more than just a piece for it; otherwise he'll wind up down a pawn or two.
15 (Q moves generically) Kxd8
16 (Does something or other) d6+
17 g4 h5
leads to Black either mating or gaining material advantage, so White needs to do something with the tempi. But I can't think of anything that works for him.
|Jul-27-14|| ||Cheapo by the Dozen: I missed the Nf4 fork.|
|Jul-27-14|| ||Gilmoy: <David2009: I couldn't see the win ...
after 12...0-0 13.Nxd8 Bf2+ 14.Kh3 d6+ 15.g4 ...
click for larger view
and all becomes clear: after 15.g4 Ne3>
Or 15..Nf4# :)
|Jul-27-14|| ||PJs Studio: At first I thought 12...Bf2+ was the key. Morphshine is right on again though. |
Don't feel bad lost in space - I have never seen this game before either.
|Jul-27-14|| ||TheBish: I got the key move and the rest in a lively round of Guess the Move! (Although I did get some moves wrong on the way to the diagrammed position, but that takes nothing away from a successful completion of a Sunday puzzle.)|
|Jul-27-14|| ||rickycota: <trnbg: What if White had played 17.Qb3 (instead of 17.Nxe6)? With Qb3 White gains time to retreat his king to h3, and I can't see a forced win for black.>|
If white plays 17.Qb3 it comes with Rf4+ and the king has to outs (Kh3 or Kh5) both of which result in mate with Rh4#
|Jul-27-14|| ||M.Hassan: Black to play 12...?
Black is two pawns up.
<if 13.Nxh8 Qg5+ 14.Qg4 Bf2+ 15.Kxf2 Qxg4 and Black Queen is lost>
Apart from astrayed condition of White King, forces seem to be equal
Time to check
would not have ever occured to me!
|Dec-18-14|| ||KeyanChess: 12...O-O!!! was an amazing move. It's also unique. I've never seen such a move. It's such an amazing and unexpected move it deserves at least two exclamation points.|
|Nov-14-15|| ||kubbybulin: Why not 9.Kf1?|
|Mar-19-17|| ||RandomVisitor: <kubbybulin>9.Kf1 is good for white, also 11.h3 or 11.Qc2.|
|Mar-19-17|| ||AlicesKnight: They don't make 'em (very often) like this any more ....|
|Mar-19-17|| ||morfishine: A witty & superb game title of imperishable brilliance |
|Mar-19-17|| ||kungfufighter888: CHECKMATE!!!|
|Mar-19-17|| ||ColeTrane: Today's title defiantly gets my attention; putting down this and getting my undivided attn for an epic battle royale|
|Mar-19-17|| ||The Kings Domain: Golden oldie.|
|Mar-19-17|| ||eykca: Yeah, I'm with <Kubbybulin> 9.Kf1 seems safer, but I guess 9.Kg3 gives white a chance to get the rook activated.|
|Mar-20-17|| ||OhioChessFan: Self respecting 19th century players simply didn't make sissy moves like 9. Kf1.|
|Mar-20-17|| ||OhioChessFan: I'll give White 9. Kg3 for sheer chutzpah, but 11. Ng5 was truly awful. But in 19th century context, a King side attacking move was de rigeur.|
|Mar-24-17|| ||morfishine: <Cole Trane> Why not open your forum since UR a full member? This gives us an alternate place to post|
|Jun-26-17|| ||Amarande: Are the final moves confirmed anywhere?
It seems that almost every source I've read agrees on up through 16 ... Nxe6 but then diverges on exactly how the game went to the mate:
Mason's Social Chess (Game No. 51) gave the conclusion as seen here.
Tartakower/Du Mont's 500 Master Games (Game No. 11) gives 17 g3 Nxd8+ etc. (the same line is given by Mason as a variation).
The game is also found in The Fireside Book of Chess p. 354; alas, I donated my copy during a move and Google has only snippet view, however it gives Black's 17th as ... Nd4+ (which for all practical intents and purposes is the same as capturing the Knight, of course).
It is also in Fine's The Middle Game in Chess, but my copy disintegrated long ago, the book is hard to find and expensive and McKay does not seem to be keen on ebooks, so I'm unable to verify offhand just which variation was given there.
Which one was actually played? Were any of them played, or did Hoffman actually resign early (perhaps even as early as 16 ... Nxe6)?
|Aug-04-17|| ||GrahamClayton: 12...0-0 - A rare example of a player castling with an enemy piece adjacent to the King.|
|Jan-23-18|| ||Jeweller: Chess friends. Chess engines analyze this game here: http://proint.narod.ru/jeweller/jew...|
|Mar-05-18|| ||CheckMateEndsTheGame: I never saw 0-0|
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