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A Wilhelm vs W Bareiss
corres BRD (1971) (correspondence)
Vienna Game: Stanley. Frankenstein-Dracula Variation (C27)  ·  0-1

ANALYSIS [x]

FEN COPIED

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Kibitzer's Corner
< Earlier Kibitzing  · PAGE 3 OF 3 ·  Later Kibitzing>
Dec-28-05  YouRang: I don't think anything in chess is more humiliating than being beaten up by a windmill.

In my view, this is a little easier than most Wednesday puzzles. I'll probably get creamed tomorrow.

Dec-28-05  YouRang: <Cogano> In your line, what if 27. Kh2? (if 27...Rg2+ 28. Kh3)
Dec-28-05  Stonewaller2: ``The variation was given its name by Tim Harding in his 1975 book on the Vienna Game in which he said that the bloodthirstiness of this was such that `a game between Dracula and the Frankenstein Monster would not seem out of place.' '' (http://en.wikipedia.org/wiki/Franke...)
Dec-28-05  Cogano: <YouRang> Thank you for taking the time to assess this for me. After 27.Kh2 & the obvious dxe6 White's prospects are still bleak, despite the fact that he still has both rooks. I welcome any further input you or any other user can offer, be it along your continuation to my line (27.Kh2) or any other continuation or other line, for that matter. Thanks again & cheers!
Dec-28-05
Premium Chessgames Member
  kevin86: After the windmill capture of the second row pawns,black is up four pawns for the exchange-an easy win. White,however,can choose to die quicker by giving up the queen for rook.
Dec-28-05  YouRang: Hi <Cogano>. Oh, I agree that white's prospects are bleak in any case -- but 26...Rg3+ lets white out of the windmill. Preferable (I think) is the simple 26...dxe6, as the windmill threats remain.
Dec-28-05  NakoSonorense: thx, wannabe. :)
Dec-28-05  eainca: Just for my information, wouldn't ...Rg5 work on move 21?
Dec-28-05  dzechiel: Found it in about two seconds (you just have to notice the bishop on a8 and the rook move leaps out). I'm very surprised that this move should be allowed in a correspondence game.
Dec-28-05  YouRang: <eainca: Just for my information, wouldn't ...Rg5 work on move 21?> Black would have the windmill, but then I think black can't pick up both the knight AND recapture the queen. Taking the knight was correct.
Dec-28-05  LIFE Master AJ: I found this right away, although I took at least a minute to work through a few ideas and variations.

The tactical theme is known as a "windmill," probably the best example of this would be Torre-Lasker. (1925?)

And for those who think that such an idea is too easy ... I will tell you the following (true) story: A number of years ago, I was playing a game in Ft. Walton Beach, FL. (They used to have 3-4 regular tournaments every year.) A "Class A" player had completely outplayed me, and then either through design or my poor play, got the chance to pull a winning windmill. He was rather short of time, and the thought that "everything won," but got greedy, and left himself in a position where he could not recapture several pieces at once. (In fact, he may have found practically the ONLY continuation that would have lost the game for him!)

The moral of the story?

# 1.) No one ever won a game by resigning!

# 2.) Practice ALL tactical themes and mates carefully. In this way, if you ever get to try - say the "Boden's Mate" in a tournament - you won't mess it up.

# 3.) Greed kills, even in chess.

# 4.) Always try to check your calculations at least once!

Dec-28-05
Premium Chessgames Member
  offramp: A player who could certainly have profited from adopting the Frankenstein-Dracula Variation is Peter Szekely. He was related to one of those great men!
Dec-28-05  EmperorAtahualpa: <LIFE Master AJ> Would you be so kind to submit that particular game you are mentioning to the chessgames.com database?

Thanks.

Dec-28-05  Prelude: Got it today - but it took me a minute or two to convince myself Rg5 was correct.

I figured white would reply with
23. Qxe6 Rxg2+
24. Kh1 Rg4+
25. Kh2 Rxh4+

Dec-28-05  Force Grinder 999: A draw is: 23.hxg5 Qxg4 24.gxh6 Qh5 25.Re1 Qxh6 26.Rxe5,DRAW
Dec-28-05  YouRang: <Prelude> An interesting line - which would lead to mate if followed. But after 24...Rg4+, white has 25. f3, blocking the bishop.
Dec-28-05  YouRang: <Force Grinder 999: A draw is: 23.hxg5 Qxg4 24.gxh6 Qh5 25.Re1 Qxh6 26.Rxe5,DRAW> But after 24. gxh6, why play 24...Qh5 when you have 24...Qxg2#?
Dec-28-05  Richerby: <Prelude> No, that line doesn't work. 23.♕xe6 ♖xg2+ 24.♔h1 ♖g4+?! 25.♔h2 ♖xh4+? (correct is 25... ♖g2+ 26.♔h1 ♖xf2+ etc.) 26.♕h3! ♖xh3+ 27.♔xh3 as <Tariqov> pointed out earlier.
Dec-28-05  Prelude: I missed 25. f3

I'll have a closer look after supper :)

Dec-28-05  TalEl: beautiful move!! my kinda chess!
Dec-28-05  silvio: Rg5 is correct and gives the best chance to win. But over the board if white is a strong player he could put black to some tiresome work. With twoequally strong players the game is over for white.
Dec-29-05
Premium Chessgames Member
  Richard Taylor: <notsodeepthought: <mrvocab> The windmill idea is correct, but as <Tariqov> pointed out, in this case the "old-fashioned" windmill is the one that works... i.e. 24 ... R:f2+ (not ... Rg4+) 25 Kg1 Rg2+ 26 Kh1 and now I would play simply d:e6 and black's material advantage should be plenty (especially in a cc game) to secure the win.> This was my conclusion re the position - Rg5 was the move I picked as the winner and this continuation.
Dec-29-05  Cogano: <YouRang> Re: "Preferable (I think) is the simple 26...dxe6, as the windmill threats remain." Agreed. Too bad I missed it. Further, White's move might even help Black's attack (such as allowing him to bring his h6 Bishop into play!) Great suggestion! Thank you. Cheers!

<Force Grinder 999> <YouRang> is right. By your own line, upon playing 24.gxh6, it is only too obvious for Black to follow through with 24....Qxh2#, as <YouRang> suggests!

<LIFE Master AJ> Re: moral of the story: Thank you for the moral. It is most useful. And how true!

Dec-30-05  TalEl: Check out the game D. Byrne - Fischer 1956 for the "greatest" windmill by a prodigy!
Jan-04-06
Premium Chessgames Member
  patzer2: Black's discovered attack with 22...Rg5! sets up a "windmill" of discovered checks after 23. Qxe6 Rxg2+ 24. Kh1 Rxf2+ 25. Kg1 Rg2+ 26. Kh1 Rxa2+ etc. .
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