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Aug-25-05
 | | An Englishman: Good Evening: Quite a wild brawl in the Opening of the Day. I think you'll find it quite interesting that for a while the complications actually increase as the number of piece decrease, culminating in a strange lineup of pieces on the long diagonal at move 51. The final move of the game would make a good Monday or Tuesday puzzle. |
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Apr-04-06 | | dzechiel: An interesting problem. Not only is it the best move, it's the only move to avoid a draw. Found it in a jiffy. |
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Apr-04-06 | | chesstoplay: Me too, dzechiel, I found it instantly as I know this from a study on bishop pawn endgames. A perfect week for me, so far. But I also like that chessgames.com is reviewing CRITICAL basics. Back to basics is always a good review pattern to keep your skill level up. |
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Apr-04-06
 | | cu8sfan: Here's how to solve this puzzle without having to think at all: 1. Realize that it's Black to win and not Black to draw. That's easy 'cus Black's the one who has a piece more than White. 2. Realize that on White's next move your pawn will be gone and there's no way for you to checkmate the opponent. 3. Make the only move that protects the pawn.
Very instructive puzzle today. |
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Apr-04-06
 | | OhioChessFan: Move 58, might have been time control issues. So Black might miss this by a blunder, but otherwise it's a straight forward move. |
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Apr-04-06
 | | LIFE Master AJ: I got it fairly quickly. (My mind leaped to analysis ... before I could force myself into the normal routine.) Good Monday puzzle, instructive for beginners.
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Apr-04-06 | | DoctorChess: Easy. It is the only move to avoid a draw. Check out the entire game guys. The ending is awesome. |
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Apr-04-06 | | Infohunter: Not too difficult. It's clear to see that Black can win without the Bishop, as against only drawing without the Pawn. And of course declining the Bishop in order to take the opposiiton by playing 59.Kc3 obviously fails owing to the Bishop's ability to temporize along the long diagonal while keeping the Pawn defended, which will compel White to relinquish said opposition immediately. |
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Apr-04-06 | | yataturk: Is this Boris dude Armenian |
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Apr-04-06 | | patzer2: For today's puzzle solution, Black's end game tactic 58...Be5+! decoys the White King to allow the decisive infiltration of the Black King to create a passed pawn. |
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Apr-04-06 | | tacite: Got it! Though it is easy to blow it out with 59. Kxe5 Ke2 |
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Apr-04-06 | | Ashram64: Well.. it's really only one move... the pawn must be guard...and that will be Be5+.. it's forced. |
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Apr-04-06 | | guest66: what happens if white doen't capture the bishop and just staays near his pawn ...is there a psosibility of a draw ? |
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Apr-04-06 | | prinsallan: Obvious. |
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Apr-04-06 | | Capa15: <guest66> no because white king will capture white pawn and queen black pawn. |
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Apr-04-06 | | whatthefat: Black's 54th move would make a nice puzzle - and a bit more difficult too. |
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Apr-04-06 | | VargPOD: This seems to be "instructive but very easy puzzles"-week. It's nice though that all puzzles are not about finding the most imaginative sacrifice and 5-move continuation. |
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Apr-04-06 | | Marco65: <guest66> It can go like this: 59.Kd3 Bg7 (zugzwang, White has to let the black king in) 60.Kc4 Ke3 61.Kb4 Kd2 62.Kb3 Bf6 zugzwang again, White loses the pawn |
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Apr-04-06 | | Fezzik: Today's puzzle is too easy even for a Monday puzzle because 58...Be5+ is the only move that doesn't lose the pawn immediately. Surely there was a more interesting sacrifice with a similar deflection theme? |
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Apr-04-06 | | Dim Weasel: Another simple endgame trick. After seeing here that this kind surprising winning methods exist, I will be sure to look for them in my own endgames. Thanks <CG> |
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Apr-04-06 | | ice lemon tea: this puzzle is easy. however when i saw this game from the start, i must say this game is a game that deserved to be studied deeply. the black's exchange manouvre is fantastic! |
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Apr-04-06 | | Rawprawn: Tacite, not sure you're right about that. Ends same way in zugzwang for white doesn't it? |
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Apr-04-06 | | Catenaccio: <dzechiel: An interesting problem. Not only is it the best move, it's the only move to avoid a draw>
exactly, black has to defend the pawn, so there is just one move. I think this would even be too easy for Mondays, since you are forced to find the solution by the logic of the puzzle game. |
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Apr-04-06 | | monad: Thanks to <An Englishman: > for pointing this out last year as a nice easy puzzle. Makes one feel good to see it straightaway. |
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Apr-04-06 | | Richerby: <guest66> The only way White can stay near his pawn is to get his king to one of the squares b1,c1,d1 but he clearly does not have time to do this. b3 and d3 aren't good enough because Black's bishop protects the pawn and gives him the ability to lose a tempo: suppose the white king is on b3 and Black's on, say, d2, with the bishop somewhere on the d3-h8 diagonal. If it is White's move, he must move away from the pawn so Black plays ♔xc2; if it is Black's move, he can effectively pass by moving the bishop to another square on the diagonal and now White is forced to move away from b3. Because Black has these `tempo moves', he can (almost) never be placed in zugzwang. This idea is of great importance in most endgames of piece+pawns vs pawns. It can also show up in cases where both sides have a piece but one side's piece is tied to some crucial task. This is one reason why bishops are usually stronger than knights in the endgame: a bishop defending a square can usually move to another place and still defend that square whereas, when a knight moves, it defends a totally different set of squares. (The other main reason the bishop is stronger is that it can rapidly reach both sides of the board; on the other hand, it's stuck on squares of one colour.) |
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