Number of games in database: 10
Years covered: 2001 to 2002
Overall record: +3 -2 =5 (55.0%)*
* Overall winning percentage = (wins+draws/2) / total games
Based on games in the database; may be incomplete.
Most played openings
|B17|| ||Caro-Kann, Steinitz Variation (2 games)|
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[what is this?]
|Its programmer is Michael Borgstadt. In 2001, it won the World Computer Speed Chess Championship.|
| page 1 of 1; 10 games
|Jan-08-05|| ||BishopBerkeley: I note that in Dan Corbit's 2001 "Battle of the Crowns", "Little Goliath" came in number 1, ahead of Crafty, the expected winner:|
The results here are divided according to the relative strengths of the engines, in Mr. Corbit's estimation. The first list is the weakest ("one crown engines"), the last is the strongest ("four crown engines").
I'm not familiar with his competition structure, but it's interesting all the same!
(: B :)
|Jan-02-09|| ||WhiteRook48: That is one weird name.|
|Jan-02-09|| ||alexmagnus: That is... Goliath was big but as we all know he lost to David... Why to name a program after a loser?:)|
|Feb-09-09|| ||WhiteRook48: I'm thinking of a fake game...
Black "GOLIATH (Computer)"
1. e4 e5 2. Nf3 Nc6 3. Bb5 a6 4. Bxc6 dxc6
Of course David's going to win
|Feb-14-09|| ||WhiteRook48: 5. 0-0 h5
6. David throws a stone at Goliath's head and kills him
|Feb-14-09|| ||karoaper: <alexmagnus> Actually, naming it Goliath is spot on. Like Goliath's simple brain controlling lots of brawn, GOLIATH is a collection of algorithms that make use of powerful hardware. The algorithms themselves, though possibly very complex, are still based on relatively rudimentary pattern recognition principles and heuristics.|
|Jun-01-09|| ||Dredge Rivers: He'd be a better player if he didn't keep getting STONED! :)|
|Nov-21-12|| ||The Last Straw: Where did David go?|
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